【问题标题】:KineticJS and pinch and zoomKineticJS 和捏和缩放
【发布时间】:2013-05-31 14:12:40
【问题描述】:
【问题讨论】:
标签:
javascript
html
canvas
kineticjs
【解决方案1】:
我为这种行为做了一个插件:https://github.com/eduplus/pinchlayer
随着最近的变化,现在可能有点过时了,但是 layerTouchMove 函数中的逻辑很可能仍然是合理的。这里:
var touch1 = event.touches[0];
var touch2 = event.touches[1];
if (touch1 && touch2) {
self.setDraggable(false);
if (self.trans != undefined) { self.trans.stop(); }
if (self.startDistance === undefined) {
self.startDistance = self.getDistance(touch1, touch2);
self.touchPosition.x = (touch1.clientX + touch2.clientX) / 2;
self.touchPosition.y = (touch1.clientY + touch2.clientY) / 2;
self.layerPosition.x = (Math.abs(self.getX()) + self.touchPosition.x) / self.startScale;
self.layerPosition.y = (Math.abs(self.getY()) + self.touchPosition.y) / self.startScale;
}
else {
var dist = self.getDistance(touch1, touch2);
var scale = (dist / self.startDistance) * self.startScale;
if (scale < self.minScale) { scale = self.minScale; }
if (scale > self.maxScale) { scale = self.maxScale; }
self.setScale(scale, scale);
var x = (self.layerPosition.x * scale) - self.touchPosition.x;
var y = (self.layerPosition.y * scale) - self.touchPosition.y;
var pos = self.checkBounds({ x: -x, y: -y });
self.setPosition(pos.x, pos.y);
self.draw();
}
基本上它会记录起点和距离(捏的长度),然后相应地缩放和设置图层位置。希望这会有所帮助。