如果您使用EnumIndexableCollection<FeaturePoint, PointF>
所以你可以使用FaceTrackFrame 的GetProjected3DShape() 方法。
你可以这样使用它:
private byte[] colorImage;
private ColorImageFormat colorImageFormat = ColorImageFormat.Undefined;
private short[] depthImage;
private DepthImageFormat depthImageFormat = DepthImageFormat.Undefined;
KinectSensor Kinect = KinectSensor.KinectSensors[0];
private Skeleton[] skeletonData;
colorImageFrame = allFramesReadyEventArgs.OpenColorImageFrame();
depthImageFrame = allFramesReadyEventArgs.OpenDepthImageFrame();
skeletonFrame = allFramesReadyEventArgs.OpenSkeletonFrame();
colorImageFrame.CopyPixelDataTo(this.colorImage);
depthImageFrame.CopyPixelDataTo(this.depthImage);
skeletonFrame.CopySkeletonDataTo(this.skeletonData);
skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];
foreach(Skeleton skeletonOfInterest in skeletonData)
{
FaceTrackFrame frame = faceTracker.Track(
colorImageFormat, colorImage, depthImageFormat, depthImage, skeletonOfInterest);
}
private EnumIndexableCollection<FeaturePoint, PointF> facePoints = frame.GetProjected3DShape();
然后您可以使用图像中的每个点。
我会有一个const double preferedDistance,你可以乘以当前
深度和 x 和 y 的不同点找到首选版本
x 和 y 的深度和公式
首选距离/当前距离
例子:
const double preferredDistance = 500.0;//this can be any number you want.
double currentDistance = //however you are calculating the distance
double whatToMultiply = preferredDistance / currentDistance;
double x1 = this.facePoints[39].X;
double y1 = this.facePoints[39].Y;
double x2 = this.facePoints[8].X;
double y2 = this.facePoints[8].Y;
double result = whatToMultiply * //however you are calculating distance.
然后你可以有一个List<> 来说明要搜索的距离。
我还建议你有一个 List<> 的 bool 与
如果结果匹配,则设置为 true 的距离,因此您可以跟踪哪个
布尔是真/假。
示例:
List<double> DistanceFromEyeToNose = new List<double>
{
1,
2,
3 //etc
};
List<bool> IsMatch = new List<bool>
{
false,
false,
false //etc
};
然后使用for 循环搜索它。
for (int i = 0; i < DistanceFromEyeToNose.Count; i++)
{
if (result == DistanceFromEyeToNose[i]) IsMatch[i] = true;
}
希望这会有所帮助!