【发布时间】:2011-12-09 08:24:11
【问题描述】:
我想知道如何使用矩阵在旋转后获取矩形内坐标的新位置。我想做的是:
- 定义一个矩形
- 在该矩形内定义一个坐标
- 旋转矩形
- 获取旋转后坐标的新位置
我无法弄清楚的部分是 2 和 4。 有什么想法吗?
【问题讨论】:
标签: android matrix rotation coordinates
我想知道如何使用矩阵在旋转后获取矩形内坐标的新位置。我想做的是:
我无法弄清楚的部分是 2 和 4。 有什么想法吗?
【问题讨论】:
标签: android matrix rotation coordinates
我为此创建了一个简单的演示。 它有一些额外的东西,所以你也可以在绘图中看到如何使用它。
main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<SeekBar
android:id="@+id/seekBar1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true" />
</RelativeLayout>
还有活动:
package nl.entreco.android.testrotation;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.RelativeLayout;
import android.widget.SeekBar;
import android.widget.SeekBar.OnSeekBarChangeListener;
public class RotationActivity extends Activity implements OnSeekBarChangeListener {
private MyDrawing myDrawing;
private SeekBar mSeekbar;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Rect rect = new Rect(150,150,440,630);
int x = (int) (rect.left + Math.random() * rect.width());
int y = (int) (rect.top + Math.random() * rect.height());
Point coordinate = new Point(x, y);
// To draw the rect we create a CustomView
myDrawing = new MyDrawing(this, rect, coordinate);
RelativeLayout rl = (RelativeLayout)findViewById(R.id.container);
rl.addView(myDrawing);
mSeekbar = (SeekBar)findViewById(R.id.seekBar1);
mSeekbar.setMax(360);
mSeekbar.setOnSeekBarChangeListener(this);
}
private class MyDrawing extends View
{
private Rect myRect;
private Point myPoint;
private Paint rectPaint;
private Paint pointPaint;
private Matrix transform;
public MyDrawing(Context context, Rect rect, Point point)
{
super(context);
// Store the Rect and Point
myRect = rect;
myPoint = point;
// Create Paint so we can see something :)
rectPaint = new Paint();
rectPaint.setColor(Color.GREEN);
pointPaint = new Paint();
pointPaint.setColor(Color.YELLOW);
// Create a matrix to do rotation
transform = new Matrix();
}
/**
* Add the Rotation to our Transform matrix.
*
* A new point, with the rotated coordinates will be returned
* @param degrees
* @return
*/
public Point rotate(float degrees)
{
// This is to rotate about the Rectangles center
transform.setRotate(degrees, myRect.exactCenterX(), myRect.exactCenterY());
// Create new float[] to hold the rotated coordinates
float[] pts = new float[2];
// Initialize the array with our Coordinate
pts[0] = myPoint.x;
pts[1] = myPoint.y;
// Use the Matrix to map the points
transform.mapPoints(pts);
// NOTE: pts will be changed by transform.mapPoints call
// after the call, pts will hold the new cooridnates
// Now, create a new Point from our new coordinates
Point newPoint = new Point((int)pts[0], (int)pts[1]);
// Return the new point
return newPoint;
}
@Override
public void onDraw(Canvas canvas)
{
if(myRect != null && myPoint != null)
{
// This is an easy way to apply the same transformation (e.g. rotation)
// To the complete canvas.
canvas.setMatrix(transform);
// With the Canvas being rotated, we can simply draw
// All our elements (Rect and Point)
canvas.drawRect(myRect, rectPaint);
canvas.drawCircle(myPoint.x, myPoint.y, 5, pointPaint);
}
}
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,boolean fromUser) {
Point newCoordinates = myDrawing.rotate(progress);
// Now -> our float[] pts contains the new x,y coordinates
Log.d("test", "Before Rotate myPoint("+newCoordinates.x+","+newCoordinates.y+")");
myDrawing.invalidate();
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {}
}
【讨论】:
使用Matrix.mapPoints通过矩阵变换二维点。
【讨论】:
public Point rotate(float degrees)
我知道很晚了,但这也是我仍然困惑的事情。 API 的整个领域似乎更专注于为我们做事,而不是让我们了解实际发生的事情,毫无疑问,因为它在幕后做了非常聪明的事情。
设置点和取回它们是完全分开的。
设置特定点有多种方法,Entreco 的出色回答显示了一种方法。
要取回一个点,您必须获取链接到该点的矩阵的值,然后从中选择正确的部分。这个同样出色的答案 (Android Matrix, what does getValues() return?) 非常清楚地解释了矩阵的情况,您可以从中看出您想要的 x,y 值是由 2 和 5 索引的元素。
以下是我用来获取它们的(略带伪)代码。
float [] theArray = { <nine float zeroes> }
Matrix m = new Matrix();
boolean success = myPathMeasure.getMatrix(m, theArray, Matrix.MTRANS_X+Matrix.MTRANS_Y);
m.getValues(theArray);
x = theArray[2];
y = theArray[5];
我对此并不十分满意,但似乎没有更正式的方式来做到这一点。
【讨论】: