【发布时间】:2019-03-21 16:22:37
【问题描述】:
我的主要父组件中有这个状态:
this.state = {
playableCards: [],
openedCard: null,
offeredChips: 0,
activePlayer: 0, // first player is 0, second player is 1
players: [
{
name: "player1",
remainingChips: 11,
cards: [],
score: null
},
{
name: "player2",
remainingChips: 11,
cards: [],
score: null
}
]
};
现在,我有一些方法可以改变状态的不同属性。例如:
takeCard = () => {
const {
activePlayer,
players,
playableCards,
offeredChips,
openedCard
} = this.state;
if(openedCard) {
// Add card to active player
let playersClone = [...players];
playersClone[activePlayer].cards = [
...playersClone[activePlayer].cards,
openedCard
];
// Add any offered chips to active player
playersClone[activePlayer].remainingChips += offeredChips;
this.setState({ players: playersClone }, () =>
this.calculateScore(activePlayer)
);
// Remove card from deck
this.setState({
playableCards: playableCards.filter(function(card) {
return card !== openedCard;
})
});
// Change active player
const nextPlayer = activePlayer === 0 ? 1 : 0;
this.setState({ activePlayer: nextPlayer });
// Reset offered chips to 0
this.setState({ offeredChips: 0 });
// Reset opened card
this.setState({ openedCard: null });
} else {
console.log("Open a card first!");
}
};
如您所见,许多属性仅通过单击事件(此方法附加到单击事件)即可更改。我想知道这是否是正确的做法,还是应该结合所有setState()?
【问题讨论】:
-
我认为有多个设置状态是可以的,因为 React 会在重新渲染之前等待事件处理完成。 stackoverflow.com/questions/33613728/…
-
您可能想更改标题;如果我的理解是正确的,那么您正在更改该状态中的多个对象,但不会更改该状态中任何对象的内部结构。对我来说,这就是“嵌套”的含义。