【发布时间】:2011-06-11 11:32:01
【问题描述】:
我一直在开发一个基于网络的小型国际象棋应用程序。我设法创建了一个可以处理多个连接的服务器,但是我不知道如何将数据从一个客户端发送到另一个客户端。
这里是部分服务器实现
//function to handle our Socket on its own thread.
//param- SOCKET* that is connected to a client
DWORD WINAPI HandleSocket(void* param)
{
string test;
SOCKET s = (SOCKET)param;
User temp;
temp._socket = (SOCKET)param;
temp._inGame = false;
userlist.add(&temp);
std::cout<<"connection"<<endl;
int bytesread = 0;
int byteswrite=0;
while(true)
{
//receive
bytesread = recv(s, reinterpret_cast<char*>(test.c_str()), BUF_LEN, 0);
//error check
if(bytesread == SOCKET_ERROR)
{
std::cout << WSAGetLastError();
//shutdown and close on error
shutdown(s, SD_BOTH);
closesocket(s);
return 0;
}
//check for socket being closed by the client
if(bytesread == 0)
{
//shutdown our socket, it closed
shutdown(s, SD_BOTH);
closesocket(s);
return 0;
}
byteswrite = send(s, "test" , 255 , 0);
if(byteswrite == SOCKET_ERROR)
{
std::cout << WSAGetLastError();
//shutdown and close on error
shutdown(s, SD_BOTH);
closesocket(s);
return 0;
}
test.clear();
}
}
【问题讨论】:
-
您希望通过将 test.c_str() 转换为 recv 的第二个参数来实现什么?
标签: c++ networking winsock