【发布时间】:2011-06-28 10:02:52
【问题描述】:
我的 Game Center 成就出现在 Game Center 中,因此我知道我的实施在报告中是正确的。
几个问题。
首先,在 Game Center 中,它没有在图像上显示百分比视图...即成就旁边的 2% 完成,即使我报告了 0.02。我知道正在报告成就,因为如果我向它扔 100,它就会记录成就。
其次,我的成就不会在奖励时显示给用户。据我了解,这个功能应该由 gamekit 自动处理。我的印象是,小模式会出现,让用户知道他们完成了一项成就。我现在认为我必须做一些事情,因为没有出现小模态。
我会附上我的代码,但大部分都是库存。
我的最后一个问题是检索分数。我相信我将不得不存储我自己的分数,因为我当前的实现看起来不太适合。
提前谢谢...
- (void) loadAchievements
{ [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
if (error != nil)
{
// handle errors
}
if (achievements != nil)
{
// process the array of achievements.
}
}];
}
-(float)getAchievementPercentageForIdentifier:(NSString *)identifier {
__block float percentage = 0;
[GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
if (error != nil)
{
// handle errors
}
if (achievements != nil)
{
// process the array of achievements.
for (GKAchievement *achievement in achievements) {
if ([achievement.identifier isEqualToString:identifier]) {
percentage = achievement.percentComplete;
NSLog(@"percent complete --> %f", achievement.percentComplete);
}
}
}
}];
NSLog(@"Percentage --> %f", percentage);
return percentage;
}
- (void) reportAchievementIdentifier: (NSString*) identifier percentComplete: (float) percent
{
GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier: identifier] autorelease];
if (achievement)
{
achievement.percentComplete = percent;
[achievement reportAchievementWithCompletionHandler:^(NSError *error)
{
if (error != nil)
{
// Retain the achievement object and try again later (not shown).
}
}];
}
}
-(void) addCompletedGameToAchievements {
float oneGamePercentage = 0;
float tenGamePercentage = 0;
float fiftyGamePercentage = 0;
float hundredGamePercentage = 0;
float fivehundredGamePercentage = 0;
float thousandGamePercentage = 0;
int gamesComplete = 0;
oneGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedOne];
tenGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedTen];
fiftyGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedFifty];
hundredGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedHundred];
fivehundredGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedFivehundred];
thousandGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedThousand];
if (oneGamePercentage != 100) {
[self reportAchievementIdentifier:kAchievementGamesCompletedOne percentComplete:100];
}
if (tenGamePercentage != 100) {
gamesComplete = tenGamePercentage * 10;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedTen percentComplete:(gamesComplete * .10)];
}
if (fiftyGamePercentage != 100) {
gamesComplete = fiftyGamePercentage * 50;
gamesComplete++;
NSLog(@"fifty game reported %f ",(gamesComplete * .02));
[self reportAchievementIdentifier:kAchievementGamesCompletedFifty percentComplete:(gamesComplete * .02)];
}
if (hundredGamePercentage != 100) {
gamesComplete = hundredGamePercentage * 100;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedHundred percentComplete:(gamesComplete * .01)];
}
if (fivehundredGamePercentage != 100) {
gamesComplete = fivehundredGamePercentage * 500;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedFivehundred percentComplete:(gamesComplete * .002)];
}
if (fivehundredGamePercentage != 100) {
gamesComplete = thousandGamePercentage * 1000;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedThousand percentComplete:(gamesComplete * .0001)];
}
NSLog(@"100 game percentage -- > %f", hundredGamePercentage);
}
【问题讨论】:
-
你应该为 2% 报告 2.0 - 你不是为 100% 报告 100.0 吗?