【问题标题】:How to draw smooth lines in Kivy如何在 Kivy 中绘制流畅的线条
【发布时间】:2019-08-07 02:46:21
【问题描述】:

使用 Kivy,我正在尝试用不同的点绘制 1 条长蓝线,而该线在某些地方看起来模糊且参差不齐。我尝试使用纹理并调整线宽,但问题仍然存在。有谁知道如何使线条看起来一致和锐利?

from kivy.app import App
from kivy.graphics import Line
from kivy.graphics.texture import Texture
from kivy.uix.widget import Widget
from kivy.graphics import Line, InstructionGroup, Canvas, CanvasBase, Color

GRADIENT_DATA = (
    b"\x00\x00\x00\x07\x07\x07\x0f\x0f\x0f\x17\x17\x17\x1f\x1f\x1f"
    b"'''///777???GGGOOOWWW___gggooowww\x7f\x7f\x7f\x87\x87\x87"
    b"\x8f\x8f\x8f\x97\x97\x97\x9f\x9f\x9f\xa7\xa7\xa7\xaf\xaf\xaf"
    b"\xb7\xb7\xb7\xbf\xbf\xbf\xc7\xc7\xc7\xcf\xcf\xcf\xd7\xd7\xd7"
    b"\xdf\xdf\xdf\xe7\xe7\xe7\xef\xef\xef\xf7\xf7\xf7\xff\xff\xff"
    b"\xf6\xf6\xf6\xee\xee\xee\xe6\xe6\xe6\xde\xde\xde\xd5\xd5\xd5"
    b"\xcd\xcd\xcd\xc5\xc5\xc5\xbd\xbd\xbd\xb4\xb4\xb4\xac\xac\xac"
    b"\xa4\xa4\xa4\x9c\x9c\x9c\x94\x94\x94\x8b\x8b\x8b\x83\x83\x83"
    b"{{{sssjjjbbbZZZRRRJJJAAA999111)))   \x18\x18\x18\x10\x10\x10"
    b"\x08\x08\x08\x00\x00\x00")

class MyApp(App):
    def build(self):
        widget = Widget()
        # Create texture
        tex = Texture.create(size=(1, 64), colorfmt='rgb', bufferfmt='ubyte')
        tex.blit_buffer(GRADIENT_DATA, colorfmt='rgb')
        # Draw lines with the texture
        with widget.canvas:
            Color(.157, .588, .988)
            Line(points=(100, 100, 120, 96, 140, 103, 160, 130, 180, 150, 200, 122, 220, 170, 240, 200, 
            260, 215, 280, 197, 300, 230, 320, 280, 340, 300, 360, 275, 380, 295, 400, 320, 420, 340, 
            440, 380, 460, 340,  480, 400, 500, 420, 520, 460, 540, 430, 560, 480, 580, 520, 600, 560, 
            620, 590, 640, 480, 660, 500, 680, 600, 700, 580, 720, 590, 740, 610, 760, 630, 780, 400, 
            800, 430, 820, 460, 840, 500, 860, 520, 880, 560, 900, 490, 920, 460, 940, 525, 960, 500, 
            980, 560, 1000, 530, 1020, 610, 1040, 630, 1060, 680), width=.75, texture=tex)
        return widget

if __name__ == "__main__":    
    MyApp().run()

【问题讨论】:

  • 您可以尝试使用 SmoothLine 类,它本质上是为了解决这个问题,但可能存在一些问题。您还可以检查是否启用了抗锯齿功能(Kivy 设置中的 MSAA)。

标签: python kivy


【解决方案1】:

我想出了一个不错的方法来创建一条平滑的线,利用以下方法:

  1. 为线条使用纹理 - 不知道为什么这很重要,但没有它看起来会更糟..
  2. 确保在效果小部件内的子小部件顶部使用画布绘制线条。在效果小部件中,我们必须利用模糊效果来减少锯齿。

代码如下:

#We use a combination of the following to create a smooth line:
#1) Utilize a texture for the line - not sure why this matters but it looks worse without it..
#2) Make sure to draw the line with a canvas on top of a child widget within an effect widget. Within the effect widget, we must utilize blur effects to reduce jaggedness.
#it should be structured like this:

    #Effect Widget:
        #Widget: <- note extra widget here
            #canvas for the line

#NOTE: If you don't nest the canvas this way the blur effects won't work on the line.
#Costs and benefits of this approach: You will take a hit on performance and the color of the line will darken a bit, but at least it won't look jagged. 
#You can add more brightness to the line by adding more white (\xff) into the gradient data. 

from kivy.app import App
from kivy.graphics import Line
from kivy.graphics.texture import Texture
from kivy.uix.widget import Widget
from kivy.graphics import Line, InstructionGroup, Canvas, CanvasBase, Color, Rectangle
from kivy.lang import Builder
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.effectwidget import EffectWidget
from kivy.uix.effectwidget import (MonochromeEffect,
                                   InvertEffect,
                                   ScanlinesEffect,
                                   ChannelMixEffect,
                                   ScanlinesEffect,
                                   FXAAEffect,
                                   PixelateEffect,
                                   HorizontalBlurEffect,
                                   VerticalBlurEffect)

Builder.load_string("""
#: import ew kivy.uix.effectwidget
<MyApp>: 
    EffectWidget:
        effects: ew.HorizontalBlurEffect(size=2), ew.VerticalBlurEffect(size=2), ew.FXAAEffect()
        Widget:
            id: ef_widget
""")

GRADIENT_DATA_DARKER = (
    b"\x00\x00\x00\x07\x07\x07\x0f\x0f\x0f\x17\x17\x17\x1f\x1f\x1f"
    b"'''///777???GGGOOOWWW___gggooowww\x7f\x7f\x7f\x87\x87\x87"
    b"\x8f\x8f\x8f\x97\x97\x97\x9f\x9f\x9f\xa7\xa7\xa7\xaf\xaf\xaf"
    b"\xb7\xb7\xb7\xbf\xbf\xbf\xc7\xc7\xc7\xcf\xcf\xcf\xd7\xd7\xd7"
    b"\xdf\xdf\xdf\xe7\xe7\xe7\xef\xef\xef\xf7\xf7\xf7\xff\xff\xff"
    b"\xf6\xf6\xf6\xee\xee\xee\xe6\xe6\xe6\xde\xde\xde\xd5\xd5\xd5"
    b"\xcd\xcd\xcd\xc5\xc5\xc5\xbd\xbd\xbd\xb4\xb4\xb4\xac\xac\xac"
    b"\xa4\xa4\xa4\x9c\x9c\x9c\x94\x94\x94\x8b\x8b\x8b\x83\x83\x83"
    b"{{{sssjjjbbbZZZRRRJJJAAA999111)))   \x18\x18\x18\x10\x10\x10"
    b"\x08\x08\x08\x00\x00\x00")

GRADIENT_DATA_BRIGHTER = (
    b"\x00\x00\x00\x07\x07\x07\x0f\x0f\x0f\x17\x17\x17\x1f\x1f\x1f"
    b"'''///777???GGGOOOWWW___gggooowww\x7f\x7f\x7f\x87\x87\x87"
    b"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xaf\xaf\xaf"
    b"\xff\xff\xff\xbf\xbf\xbf\xc7\xc7\xc7\xcf\xcf\xcf\xff\xff\xff"
    b"\xff\xff\xff\xe7\xe7\xe7\xef\xef\xef\xf7\xf7\xf7\xff\xff\xff"
    b"\xff\xff\xff\xee\xee\xee\xe6\xe6\xe6\xde\xde\xde\xff\xff\xff"
    b"\xff\xff\xff\xc5\xc5\xc5\xbd\xbd\xbd\xb4\xb4\xb4\xff\xff\xff"
    b"\xff\xff\xff\xff\xff\xff\x94\x94\x94\x8b\x8b\x8b\x83\x83\x83"
    b"{{{sssjjjbbbZZZRRRJJJAAA999111)))   \x18\x18\x18\x10\x10\x10"
    b"\x08\x08\x08\x00\x00\x00")

class MyApp(App, FloatLayout):
    def build(self):
        # Create 1st texture
        tex = Texture.create(size=(1, 64), colorfmt='rgb', bufferfmt='ubyte')
        tex.blit_buffer(GRADIENT_DATA_DARKER, colorfmt='rgb')
        mypoints = [100, 100, 120, 96, 140, 103, 160, 130, 180, 150, 200, 122, 220, 170, 240, 200, 
            260, 215, 280, 197, 300, 230, 320, 280, 340, 300, 360, 275, 380, 295, 400, 320, 420, 340, 
            440, 380, 460, 340,  480, 400, 500, 420, 520, 460, 540, 430, 560, 480, 580, 520, 600, 560, 
            620, 590, 640, 480, 660, 500, 680, 600, 700, 580, 720, 590, 740, 610, 760, 630, 780, 400]
        with self.ids.ef_widget.canvas:
            Color(.157, .588, .988) #rgb = 40, 150, 252
            Line(points=(mypoints), width=2.2, texture=tex) #this line is darker because the gradient doesn't have as much white in it..
        # Create 2nd texture
        tex2 = Texture.create(size=(1, 64), colorfmt='rgb', bufferfmt='ubyte')
        tex2.blit_buffer(GRADIENT_DATA_BRIGHTER, colorfmt='rgb')
        mypoints2 = [300, 100, 320, 96, 340, 103, 360, 130, 380, 150, 400, 122, 420, 170, 440, 200, 
            460, 215, 480, 197, 500, 230, 520, 280, 540, 300, 560, 275, 580, 295, 600, 320, 620, 340, 
            640, 380, 660, 340,  680, 400, 700, 420, 720, 460, 740, 430, 760, 480, 780, 520, 800, 560, 
            820, 590, 840, 480, 860, 500, 880, 600, 900, 580, 920, 590, 940, 610, 960, 630, 980, 400]
        with self.ids.ef_widget.canvas:
            Color(.157, .588, .988) #rgb = 40, 150, 252
            Line(points=(mypoints2), width=2.2, texture=tex2) #this line is brighter because the gradient has more white in it (more \xff)
        #here is what the 2 gradients look like as rectangles - the one with more white results in a brighter line
        with self.ids.ef_widget.canvas:
            Rectangle(size=[100, 100], pos=[900, 700], texture=tex2)
        with self.ids.ef_widget.canvas:
            Rectangle(size=[100, 100], pos=[700, 700], texture=tex)
        #here is how you can convert from int to bytes (for use in gradients above) or from bytes to ints
        print (str(bytes([255]))) #convert int to bytes (r/g/b number)
        print (str(int.from_bytes(b'\x00', byteorder='big'))) #convert bytes to int
        return self

if __name__ == "__main__":    
    MyApp().run()

如您所见,这条线现在看起来更平滑了:

【讨论】:

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