【发布时间】:2017-09-15 17:15:26
【问题描述】:
所以我有一个使用武器的角色,我目前将它设置为在我角色的位置上生成。我希望那个位置是我的角色加上一点点向右(x 轴)。我不知道如何做到这一点,也无法在谷歌上找到答案。我是初学者,所以请具体一点。这是我的代码:
public float speed = 2f;
Animator anim;
private Rigidbody2D rb2d;
public float jumpHeight = 20f;
public GameObject weapon;
private Vector2 playerPos;
public GameObject player;
private void Start()
{
anim = GetComponent<Animator>();
rb2d = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update () {
playerPos = player.transform.position;
if (Input.GetKey(KeyCode.D))
{
anim.SetInteger("State", 1);
transform.Translate(new Vector2(1f * speed * Time.deltaTime, 0f));
}
if (Input.GetKeyUp(KeyCode.D))
{
anim.SetInteger("State", 3);
}
if (Input.GetKey(KeyCode.A))
{
anim.SetInteger("State", 2);
transform.Translate(new Vector2(-1f * speed * Time.deltaTime, 0f));
}
if (Input.GetKeyUp(KeyCode.A))
{
anim.SetInteger("State", 4);
}
if (Input.GetKey(KeyCode.P))
{
rb2d.AddForce(Vector2.up * jumpHeight);
}
if (Input.GetKeyDown(KeyCode.O))
{
Instantiate(weapon, playerPos, Quaternion.Euler(0, 0, -40));
}
}
【问题讨论】: