【发布时间】:2015-11-18 13:18:04
【问题描述】:
我正在通过以下代码在中心点周围实例化预制件...
#pragma strict
var numPoints : int = 7;
var radiusX : int;
var radiusY : int;
var chair : Transform;
function Start () {
distributeFields();
}
function distributeFields() {
var centrePos = Vector3(-350,24,-490);
for (var pointNum = 0; pointNum < numPoints; pointNum++)
{
var i = (pointNum * 1.0) / numPoints;
var angle = i * Mathf.PI * 2;
var x = Mathf.Sin(angle) * radiusX;
var z = Mathf.Cos(angle) * radiusY;
var pos = Vector3(x, 0, z) + centrePos;
Instantiate(chair, pos, Quaternion.LookRotation(pos));
}
}
我希望每个预制件都面向中心,但它们都在同一个方向旋转。我假设每次迭代都将所有“椅子”预制件旋转到当前迭代的旋转。我在这里做错了什么?
【问题讨论】:
标签: unity3d unityscript unity5