【发布时间】:2018-08-03 20:16:34
【问题描述】:
正如您在主题中看到的 - 我遇到了相机问题。我使用了一个脚本(你可以在下面看到),我有这样的东西 - http://rapidgamesstudio.com/games/diggermachines/
我想要实现的是对播放器的平滑跟随相机。 我什么都试过了。我有大约 50-60 fps,但仍然出现此错误。
这是我的相机代码:
void Update() {
if(!player)
return;
//if(!isDiggableCamera) {
Vector3 point = Camera.main.WorldToViewportPoint(player.transform.position);
Vector3 delta = player.transform.position - Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, point.z)); //(new Vector3(0.5, 0.5, point.z));
Vector3 destination = transform.position + delta;
destination.z = transform.position.z;
transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime);
//Vector3 destination = new Vector3(player.transform.position.x, player.transform.position.y, transform.position.z);
//transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime);
//} else {
// startDigging(0, 0, 0);
//}
leftSite.position = new Vector3(leftSite.position.x, player.position.y, leftSite.position.z);
rightSite.position = new Vector3(rightSite.position.x,
player.position.y, rightSite.position.z);
}
我尝试在 Update()、FixedUpdate()、LateUpdate() 中执行此代码,即使是所有这三个 - 仍然是同样的问题。
以下更新玩家位置的代码:
//move player
float changableSpeedX = 5000.0f;
float changableSpeedY = 6000.0f;
Vector2 speed = new Vector2(x * Time.deltaTime * changableSpeedX,
y * Time.deltaTime * changableSpeedY);
//if(playerRigidbody.velocity.y + speed.y >= Game.game().activeMaxVelY)
// speed.y = Game.game().activeMaxVelY - playerRigidbody.velocity.y;
playerRigidbody.AddForce(speed);
//AddForce(speed);
//and checking max speed
protected void checkSpeed()
{
if(playerRigidbody.velocity.x > Game.game().activeMaxVelX)
playerRigidbody.velocity = new Vector2(Game.game().activeMaxVelX, playerRigidbody.velocity.y);
if(playerRigidbody.velocity.x < -Game.game().activeMaxVelX)
playerRigidbody.velocity = new Vector2(-Game.game().activeMaxVelX, playerRigidbody.velocity.y);
if(playerRigidbody.velocity.y > Game.game().activeMaxVelY)
playerRigidbody.velocity = new Vector2(playerRigidbody.velocity.x, Game.game().activeMaxVelY);
if(playerRigidbody.velocity.y < maxSpeedYGravity)
playerRigidbody.velocity = new Vector2(playerRigidbody.velocity.x, maxSpeedYGravity);
}
谁能帮帮我?
如果您需要更多代码,请告诉我哪一部分(因为我不想添加太多不必要的代码)
【问题讨论】:
-
非常抱歉,我想提供帮助,但我无法访问网络播放器 atm(公司规则),您能告诉我发生了什么吗?
-
问题在于相机跟随播放器。一切都在跳跃而不是顺利。我尝试了“插值”,但仍然是同样的问题。其他人告诉我,在“Update()”中移动对象可能有问题,但在 FixedUpdate() 中是一样的......
-
好吧,稍后我会看到游戏,但原因可能是,在您的代码逻辑中,相机的转换是通过计算一定的速度进行的,并且由于对象的速度在一次更新中有所不同,您只能在下一帧中获得该更新,依此类推...