【发布时间】:2020-12-25 13:37:46
【问题描述】:
我将这些代码行放入我为僵尸游戏制作的模块脚本中,专门用于放入具有不同僵尸的波浪结构:
local module = {}
wavepause = game.ReplicatedStorage.Values.WavePauseLength.Value
trollanoid = game.ReplicatedStorage.Trollanoid
spawnpoints = workspace.Test1.Spawns:GetChildren()
function trollanoidsummon()
local chosenspawn = spawnpoints[math.random(#spawnpoints)]
local clone = trollanoid:Clone().Parent == workspace.Zombies
clone.HumanoidRootPart.Position = chosenspawn.Position
end
module.Wave1 = function()
trollanoidsummon()
wait(1)
trollanoidsummon()
wait(1)
trollanoidsummon()
wait(1)
trollanoidsummon()
end
return module
并得到了回报:
22:00:27.837 ServerScriptService.WaveModule:10: attempt to index boolean with
'HumanoidRootPart' - Server - WaveModule:10
如何解决?
【问题讨论】:
-
clone是布尔值。应该是什么? -
这能回答你的问题吗? How to fix NPCs not spawning