【发布时间】:2016-09-30 16:04:46
【问题描述】:
我目前仅使用标准库在 java 中制作 RPG hack 和 slash。
对于这些游戏,我在一个独立的包中创建了一个 CustomButton 类,我只是复制并粘贴到我几乎所有的游戏中,然后进行一些特定于游戏的修改。
这是类::
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.WritableRaster;
import objects.Collectable;
public final class CustomButton implements MouseListener {
// private BufferedImage image;
private String text = "";
private boolean pressed = false;
private int x;
private int y;
private int width;
private int height;
private Color currentColor, defaultColor, hoverColor, pressColor;
private Point mousePoint = new Point(0, 0);
private ButtonListener btnListener = null;
private Canvas canvasObject;
private BufferedImage image;
private BufferedImage darkImage;
private String actionCommand = "default";
private Collectable object;
private boolean enabled;
/*
* private CustomButton(Canvas canvasObject,JFrame frame) { this.x=100;
* this.y=100; this.width=100; this.height=100;
*
* canvasObject.addMouseListener(this); currentColor=new Color(255,255,255);
* defaultColor=new Color(255,255,255); hoverColor=new Color(255,255,255);
* pressColor=new Color(255,255,255); }
*/
public CustomButton(int x, int y, int width, int height, Canvas canvasObject) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.canvasObject = canvasObject;
canvasObject.addMouseListener(this);
currentColor = Color.GREEN;
currentColor = new Color(255, 255, 255);
defaultColor = new Color(255, 255, 255);
hoverColor = new Color(255, 255, 255);
pressColor = new Color(255, 255, 255);
enabled = true;
}
public CustomButton(int x, int y, int width, int height, Canvas canvasObject, BufferedImage image,
Collectable object) {
this.image = image;
this.darkImage = darkenImage(image);
this.x = x;
this.y = y;
this.width = width;
this.height = height;
canvasObject.addMouseListener(this);
currentColor = Color.GREEN;
currentColor = new Color(255, 255, 255);
defaultColor = new Color(255, 255, 255);
hoverColor = new Color(255, 255, 255);
pressColor = new Color(255, 255, 255);
this.canvasObject = canvasObject;
this.object = object;
enabled = true;
}
public void render(Graphics g) {
if (image == null) {
g.setColor(currentColor);
if (!pressed)
g.fillRect(this.x, this.y, width, height);
else
g.fill3DRect(this.x, this.y, width, height, true);
g.setColor(Color.BLACK);
g.drawString(text, this.x + 10, this.y + 15);
} else {
if (enabled) {
g.drawImage(image, x, y, width, height, null);
} else {
g.drawImage(darkImage, x, y, width, height, null);
}
}
}
public Rectangle getBounds() {
return new Rectangle(x, y, width, height);
}
public void tick() {
mousePoint = getMouseLocation();
changeColor();
}
private Point getMouseLocation() {
int x = 0;
int y = 0;
try {
x = (int) (canvasObject.getMousePosition().getX());
y = (int) (canvasObject.getMousePosition().getY());
} catch (NullPointerException nl) {
}
return new Point(x, y);
}
public void changeColor() {
if (!pressed) {
if (getBounds().contains(mousePoint))
currentColor = hoverColor;
else
currentColor = defaultColor;
} else {
currentColor = pressColor;
}
}
public void addButtonListener(ButtonListener btnListener) {
this.btnListener = btnListener;
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
if (enabled) {
if (btnListener != null) {
if (getBounds().contains(mousePoint)) {
ButtonID id = ButtonID.UNDETERMINABLE;
if (e.getButton() == MouseEvent.BUTTON1) id = ButtonID.LEFT;
if (e.getButton() == MouseEvent.BUTTON2) id = ButtonID.RIGHT;
btnListener.buttonClicked(new ButtonEvent(id, object, actionCommand));
}
}
}
}
public void mousePressed(MouseEvent e) {
if (getBounds().contains(mousePoint)) pressed = true;
}
public void mouseReleased(MouseEvent e) {
pressed = false;
}
public void setActionCommand(String actionCommand) {
this.actionCommand = actionCommand;
}
public String getText() {
return text;
}
public void setText(String text) {
this.text = text;
}
public void setDefaultColor(Color c) {
defaultColor = c;
}
public void setHoverColor(Color c) {
hoverColor = c;
}
public void setPressColor(Color c) {
pressColor = c;
}
public Collectable getObject() {
return object;
}
public void setObject(Collectable object) {
this.object = object;
}
public void destroy() {
canvasObject.removeMouseListener(this);
}
public void disable() {
enabled = false;
}
public void enable() {
enabled = true;
}
public boolean isEnabled() {
return enabled;
}
private BufferedImage darkenImage(BufferedImage image) {
int width = image.getWidth();
int height = image.getHeight();
image = deepCopy(image);
WritableRaster raster = image.getRaster();
for (int xx = 0; xx < width; xx++) {
for (int yy = 0; yy < height; yy++) {
int[] pixels = raster.getPixel(xx, yy, (int[]) null);
pixels[0] -= 50;
pixels[1] -= 50;
pixels[2] -= 50;
pixels[0] = Math.max(pixels[0], 0);
pixels[1] = Math.max(pixels[0], 0);
pixels[2] = Math.max(pixels[0], 0);
raster.setPixel(xx, yy, pixels);
}
}
return image;
}
private BufferedImage deepCopy(BufferedImage bi) {
ColorModel cm = bi.getColorModel();
boolean isAlphaPremultiplied = cm.isAlphaPremultiplied();
WritableRaster raster = bi.copyData(null);
return new BufferedImage(cm, raster, isAlphaPremultiplied, null);
}
}
你可能从mouseClicked()方法中可以看出,一个事件被发送到ButtonListener类。ButtonListener接口也在包中声明。
这个按钮是在画布本身上绘制的。例如,在关卡地图的右下角有一个按钮,点击它会打开库存。让这个按钮被称为btn_INV。
到目前为止,我一直在通过键盘输入来移动玩家。但我计划将 keyInput 更改为鼠标输入,玩家将移动到用户点击的图块。
为此,我必须创建一个类,比如实现MouseListener 的MouseInput。现在的问题是,当我单击btn_INV 时,按钮不仅会生成事件,而且由于按钮是实际上在画布上绘制,MouseInput 类也会得到一个关于玩家想要移动到的瓷砖的事件。现在,我想当MouseInput 类得到一个MouseEvent 时,它会检查按钮就像在画布上单击鼠标一样,按钮总是 会收到通知,尽管它可能不会生成ButtonEvent,正如您从代码中看到的那样。但这是一个相当糟糕的方法而且效率很低。所以,我想要另一种方法。
注意:我想创建另一个画布来显示 HUD 和 btn_INV 和其他此类按钮,但这并不能真正解决问题,而是绕过它。
【问题讨论】:
标签: java user-interface button canvas mouseevent