【发布时间】:2018-09-02 17:53:08
【问题描述】:
我在学习 OOP 和 pygame.sprite.Sprite 类的同时在 pygame 中编写游戏,以及 rect 附带的属性,但是由于某种原因,在编写了这个非常简单的代码之后,玩家并没有移动到右边,它只向左移动,并且没有碰撞检测代码,一旦它的坐标等于宽度,它就会停止移动。 这是为什么呢?
import pygame
import random
width = 800
height = 600
black = (0, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
red = (255, 0, 0)
white = (255, 255, 255)
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Shmup")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(green)
self.rect = self.image.get_rect()
self.rect.centerx = width/2
self.rect.bottom = height - 10
self.x_change = 0
self.speedx = 0.2
def change_left(self):
self.x_change += -self.speedx
def change_right(self):
self.x_change += self.speedx
def move_left(self):
self.rect.x += self.x_change
def move_right(self):
self.rect.x += self.x_change
def stop_move_left(self):
self.x_change = 0
def stop_move_right(self):
self.x_change = 0
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
exitGame = False
while not exitGame:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exitGame = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
player.change_left()
if event.key == pygame.K_d:
player.change_right()
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
player.stop_move_left()
if event.key == pygame.K_d:
player.stop_move_right()
player.move_left()
player.move_right()
screen.fill(white)
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
quit()
【问题讨论】:
标签: pygame