【发布时间】:2016-10-18 17:29:35
【问题描述】:
我正在使用 HTML 的画布和 JavaScript 开发类似小行星的街机游戏。我目前有一堆随机生成的形状(“小行星”),它们具有随机数量的点(3、4 或 5)和随机位置的随机大小。
我正在尝试使用这些多边形设置碰撞检测系统。为此,我一直在使用 SAT.js (https://github.com/jriecken/sat-js)。但是,我似乎无法准确地在屏幕上呈现的实际多边形周围绘制不可见的碰撞多边形。
这是我在小行星类中渲染小行星的内容。我目前只测试形状(三角形)中的 3 个点。我关闭了 4 点和 5 点小行星。
ctx.moveTo(0, 0);
ctx.lineTo(10 + size, 20);
ctx.lineTo(10 + size, 20 + size);
ctx.closePath();
这是对应的 SAT.js 代码。
/**
* @function createCollisionPolygon
* Traces the outline of the asteroid to allow it to detect collisions
* based on the number of points the shape has (3, 4, or 5)
* @param {asteroid} The asteroid to make collision detectable
* @return The traced polygon
*/
function createCollisionPolygon(asteroid)
{
var V = SAT.Vector;
var P = SAT.Polygon;
var polygon;
switch(asteroid.randomNumPoints)
{
// 3 point polygon
case 3:
polygon = new P(new V(asteroid.position.x, asteroid.position.y), [
new V(10 + asteroid.size, 0),
new V(asteroid.position.x,asteroid.position.y),
new V(10 + asteroid.size, 20 + asteroid.size)
]);
break;
}
return polygon;
}
/**
* @function checkCollision
* Checks for collisions between any two asteroids
* @param {polygon1} The first asteroid
* @param {polygon2} The next asteroid
* @return True if there was a collision, false otherwise
*/
function checkCollision(polygon1, polygon2)
{
var response = new SAT.Response();
var collided = SAT.testPolygonPolygon(polygon1, polygon2, response);
return collided;
}
这里后来被称为:
for(var i = 0; i < asteroids.length - 1; i++)
{
var asteroid1 = asteroids[i];
var asteroid2 = asteroids[i+1];
// Trace an invisible outline around each asteroid
var polygon1 = createCollisionPolygon(asteroid1);
var polygon2 = createCollisionPolygon(asteroid2);
// console.log("Polygon 1: "+ console.log(polygon1.points[0]
// + console.log(polygon1.points[1]) + console.log(polygon1.points[2])));
// console.log("Polygon 2: " + console.log(polygon2.points[0]
// + console.log(polygon2.points[1]) + console.log(polygon2.points[2])));
// Check if there is a collision
if(checkCollision(polygon1, polygon2))
{
asteroid1.color = 'red';
asteroid2.color = 'red';
console.log("Collision detected.");
}
}
任何帮助将不胜感激 - 我已经尝试解决这个问题好几天了。谢谢!
【问题讨论】:
标签: javascript html5-canvas collision-detection game-physics