Dragonliu

网址:chrome://dino/

 

控制台执行:

 

function TrexRunnerBot() {

const makeKeyArgs = (keyCode) => {
const preventDefault = () => void 0;
return {keyCode, preventDefault};
};

const upKeyArgs = makeKeyArgs(38);
const downKeyArgs = makeKeyArgs(40);
const startArgs = makeKeyArgs(32);

if (!Runner().playing) {
Runner().onKeyDown(startArgs);
setTimeout(() => {
Runner().onKeyUp(startArgs);
}, 500);
}

function conquerTheGame() {
if (!Runner || !Runner().horizon.obstacles[0]) return;

const obstacle = Runner().horizon.obstacles[0];

if (obstacle.typeConfig && obstacle.typeConfig.type === \'SNACK\') return;

if (needsToTackle(obstacle) && closeEnoughToTackle(obstacle)) tackle(obstacle);
}

function needsToTackle(obstacle) {
return obstacle.yPos !== 50;
}

function closeEnoughToTackle(obstacle) {
return obstacle.xPos <= Runner().currentSpeed * 18;
}

function tackle(obstacle) {
if (isDuckable(obstacle)) {
duck();
} else {
jumpOver(obstacle);
}
}

function isDuckable(obstacle) {
return obstacle.yPos === 50;
}

function duck() {
Runner().onKeyDown(downKeyArgs);

setTimeout(() => {
Runner().onKeyUp(downKeyArgs);
}, 500);
}

function jumpOver(obstacle) {
if (isNextObstacleCloseTo(obstacle))
jumpFast();
else
Runner().onKeyDown(upKeyArgs);
}

function isNextObstacleCloseTo(currentObstacle) {
const nextObstacle = Runner().horizon.obstacles[1];

return nextObstacle && nextObstacle.xPos - currentObstacle.xPos <= Runner().currentSpeed * 42;
}

function jumpFast() {
Runner().onKeyDown(upKeyArgs);
Runner().onKeyUp(upKeyArgs);
}

return {conquerTheGame: conquerTheGame};
}

let bot = TrexRunnerBot();
let botInterval = setInterval(bot.conquerTheGame, 2);

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