glenn-cs

Defining things and stuff. The literature provides definitions for several aspects of stuff and things, including:

(1) Shape: Things have characteristic shapes (car, cat,phone), whereas stuff is amorphous (无定形的)(sky, grass, water)[21, 59, 28, 51, 55, 39, 17, 14].

(2) Size: Things occur at characteristic sizes with little variance(变化), whereas stuff regions are highly variable in size [21, 2, 27].

(3) Parts: Thing classes have identifiable parts (可辨认的)[56, 19], whereas stuff classes do not (e.g. a piece of grass is still grass, but a wheel is not a car).

(4) Instances: Stuff classes are typically not countable [2] and have no clearly defined instances [14, 25, 53].

(5) Texture(结构化): Stuff classes are typically highly textured [21, 27, 51, 14].

Finally, a few classes can be interpreted as both stuff and things, depending on the image conditions (e.g. a large number of people is sometimes considered a crowd).

分类:

技术点:

相关文章:

  • 2021-12-14
  • 2021-10-31
  • 2021-12-29
  • 2021-09-05
  • 2021-05-11
  • 2021-06-29
  • 2021-09-27
猜你喜欢
  • 2021-08-09
  • 2021-11-05
  • 2022-01-01
  • 2021-09-17
  • 2021-09-19
  • 2021-09-18
  • 2021-11-19
相关资源
相似解决方案