今天运气好,被我看见了在unity 3d中如何调用手机摄像头的问题了,记录下来,为以后留着用
public WebCamTexture webCamTexture; public Material webCamMaterial; IEnumerator webCam(){ yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; deviceName = devices[0].name; tex= new WebCamTexture(deviceName, 400, 300, 12); webCamShow.mainTexture=tex; tex.Play(); } }
WebCamTexture.Play()播放;
WebCamTexture.Pause()暂停;
WebCamTexture.Stop()停止