sitt
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Fn HasBoneAnimation inputObject =
(
local skinModifier,resultState
resultState
= false

for tempModifier in inputObject.Modifiers where
(
Physique
== ClassOf tempModifier or Skin == ClassOf tempModifier
)
do
(
skinModifier
= tempModifier
boneList
= refs.dependsOn skinModifier
for tempBone in boneList where tempBone.transform.isAnimated == true do resultState = true
)
resultState
)

HasBoneAnimation $

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