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Immutable提供了多个方法用于进行合并两个及其以上的MAP对象。然而,选择正确的方法是令人困惑的,除非你有一个非常棒的指南和丰富的例子 - 这些都是本教程的内容。

Merging Maps

将两个或更多Map合并在一起有六种不同的方法。使用它们如下:

  • originalMap.merge(Map1, Map2, Map3, ...Map-n) —— 将Maps合并在一起,将合并Maps的键/值对添加到originalMap的键/值对中,如果两个键重复,则使用最后一个Map的值。嵌套的MAP不会被合并。
  • originalMap.mergeWith((originalMapValue, mergedMapValue, key) => { /* conflict resolution */ }, Map1, Map2, Map3, ...Map-n); —— 合并多个Map,但是如果有冲突,你可以自行控制使用哪个值。
  • originalMap.mergeDeep(Map1, Map2, Map3, ...Map-n) 合并嵌套的MAP
  • originalMap.mergeDeepWith((originalMapValue, mergedMapValue, key) => { /* conflict resolution */ }, Map1, Map2, Map3, ...Map-n); 深层次合并,如有冲突可自行控制合并值
  • const mergedMap = originalMap.mergeIn([keyPath], Map1, Map2, Map3, ...Map-n); 合并keypath位置中的MAP,不合并嵌套的
  • const mergedMap = originalMap.mergeDeepIn([keyPath], Map1, Map2, Map3, ...Map-n); 在由keyPath标识的位置深度合并

Map.merge()

通过将合并Map的键/值对添加到要合并到的Map的键/值对中,将两个Map合并在一起。如果任何Maps的键都相同,则将使用最后一个要合并的Map中的重复键的值。

// Merge 
const avengers = Immutable.Map({
  ironMan: \'Tony Stark\',
  captainAmerica: \'Steve Rogers\'
});

const mergingAvengers = Immutable.Map({
  blackWidow: \'Natasha Romanova\',
  theHulk: \'Bruce Banner\'
});

const mergedAvengers = avengers.merge(mergingAvengers);

// Output:

{
  blackWidow: "Natasha Romanova",
  captainAmerica: "Steve Rogers",
  ironMan: "Tony Stark",
  theHulk: "Bruce Banner"
}


mergeWith()

将两个或更多Map合并在一起,但是如果存在任何冲突,则可以控制使用哪个值。使用它如下:

const mergedMap = originalMap.Map((originalMapValue, mergedMapValue, key) => { /* conflict resolution */ }, mergedMap);

在下面的例子中,两个Map将被正常合并,除非:

  • 合并Map的值是未定义的
  • "ironMan" 为key, 这个值不能变
// Merge two Maps using mergeWith
const avengers = Immutable.Map({
  ironMan: \'Tony Stark\',
  captainAmerica: undefined,
  blackWidow: \'Natasha Romanova\',
});

const mergingAvengers = Immutable.Map({
  theHulk: \'Bruce Banner\',
  blackWidow: undefined,
  ironMan: \'imposter!\',
  captainAmerica: \'Steve Rogers\',
});

const mergedAvengers = avengers.mergeWith((prev, next, key) => {
  // If mergingMap\'s value is undefined, return the originalMap\'s value
  if(!next) {
    return prev;
  }
  // If the key = \'ironMan\', then use the originalMap\'s value
  if(key===\'ironMan\') {
    return prev;
  }
  // otherwise, use the mergingMap\'s value
  return next;
}, mergingAvengers);

// Output:

{
  blackWidow: "Natasha Romanova",
  captainAmerica: "Steve Rogers",
  ironMan: "Tony Stark",
  theHulk: "Bruce Banner"
}

mergeDeep()

mergeDeep()将两个或更多的地图合并在一起,呃,深深的。使用标准的merge(),嵌套的地图不会合并在一起 - 只有顶级Map中的键合并。通过mergeDeep(),无论嵌套层次结构的深度如何,所有嵌套的地图都将被递归合并。

为了看到这一点,下面的例子显示mergeDeep()将两个复仇者合并在一起。尝试改变mergeDeep函数来合并,看看会发生什么。

// Merge two Maps using mergeDeep
const ironMan = Immutable.fromJS({
  heroes: {
    ironMan: {
      name: \'Tony Stark\'
    },
    captainAmerica: {
      name: \'Steve Rogers\'
    }
  }
});

const mergingMan = Immutable.fromJS({
  heroes: {
    ironMan: {
      partner: \'Pepper Potts\'
    }
  }
});

const mergedMan = ironMan.mergeDeep(mergingMan);

// Output:

[object Object] {
  heroes: [object Object] {
    captainAmerica: [object Object] { ... },
    ironMan: [object Object] { ... }
  }
}

mergeDeepWith()

mergeDeepWith()将两个或更多的地图深度合并在一起(包括嵌套的地图),并且可以控制在合并的地图中存在重复键的情况下保留哪个值。

// Merge two Maps using mergeDeepWith
const avengers = Immutable.fromJS({
  heroes: {
    ironMan: {
      name: \'Tony Stark\'
    },
    captainAmerica: {
      name: \'Steve Rogers\'
    }
  }
});

const mergingAvengers = Immutable.fromJS({
  heroes: {
    ironMan: {
      name: \'Tony Starkless\',
      partner: \'Pepper Potts\'
    },
    captainAmerica: {
      name: \'Chris Evans\'
    }
  }
});

const mergedAvengers = avengers.mergeDeepWith((prev, next, key) => {
  // If the key = \'name\', then use the originalMap\'s value
  if(key===\'ironMan\') {
    return prev;
  }
  // otherwise, use the mergingMap\'s value
  return next;
}, mergingAvengers);


// Output:

{
  heroes: {
    captainAmerica: [object Object] { 
        name:"Chris Evans"
    },
    ironMan: [object Object] { 
        name:"Tony Starkless",
        partner: "Pepper Potts"
        
    }
  }
}

试试将 mergeDeepWith 改为 mergeWith 看看会发生什么

mergeIn()

将两个或更多Map合并在一个嵌套Map的特定点上。使用它如下:

const mergedMap = originalMap.mergeIn([keyPath], Map1, Map2, Map3, ...Map-n);

// Merge two Maps using mergeIn
const avengers = Immutable.fromJS({
  heroes: {
    ironMan: {
      name: \'Tony Stark\'
    },
    captainAmerica: {
      name: \'Steve Rogers\'
    }
  }
});

const mergingAvengers = Immutable.fromJS({
  partner: {
    realName: \'Pepper Potts\',
    heroName: \'hera\'
  }
});

const mergedAvengers = avengers.mergeIn([\'heroes\', \'ironMan\'], mergingAvengers);

// Output:
{"heroes":{
    "ironMan":{
        "name":"Tony Stark",
        "partner":{
            "realName":"Pepper Potts",
            "heroName":"hera"
            
        }
    },
    "captainAmerica":{
        "name":"Steve Rogers"
    }
}}

mergeDeepIn()

将两个或更多嵌套的Map在嵌套的Map中的特定点合并在一起。使用它如下:

const mergedMap = originalMap.mergeDeepIn([keyPath], Map1, Map2, Map3, ...Map-n);

这与mergeIn有着微妙的差别 - 实际上,它非常微妙,我最终通过不可变的源代码寻找任何差异!

// Merge two Maps using mergeDeepIn
const avengers = Immutable.fromJS({
  heroes: {
    type: {
      human: {
        ironMan: {
          name: \'Tony Stark\'
        },
        captainAmerica: {
          name: \'Steve Rogers\'
        }
      },
      god: {
        thor : {
          name: \'Thor\'
        }
      }
    },
  }
});

const mergingAvengers = Immutable.fromJS({
  human :{      
    blackWidow: {
      name: \'Natasha Romanova\'
    }
  }
});

const mergedAvengers = avengers.mergeDeepIn([\'heroes\', \'type\'], mergingAvengers);

// Output:

{"heroes":{
    "type":{
        "human":{
            "ironMan":{
                "name":"Tony Stark"
            },
            "captainAmerica":{
                "name":"Steve Rogers"
            },
            "blackWidow":{
            "name":"Natasha Romanova"
            }
        },
        "god":{
            "thor":{"name":"Thor"}
        }
    }
}}

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