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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas 3D球形文字云动画特效</title>
<style>
body {
color:#555555;
}
h4 {
font-family:sans-serif;
color:#555555;
font-size:16px;
}
h3 {
font-family:sans-serif;
color:#555555;
}
p {
font-family:sans-serif;
color:#888888;
font-size:14px;
}
a {
font-family:sans-serif;
color:#d15423;
text-decoration:none;
}
</style>
</head>
<body>
<script src="js/modernizr.min.js"></script>
<div style="text-align:center">
<canvas id="canvasOne" width="900" height="520" ></canvas>
</div>
<script type="text/javascript">
window.addEventListener("load", windowLoadHandler, false);
var sphereRad = 280;
var radius_sp=1;
var opt_display_dots = false;
var unicodeFlakes = [\'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'我\', \'蒌\', \'火\', \'的\', \'山\', \'首\', \'页\', \'嫖\', \'是\', \'肺\', \'化\', \'?\', \'化\', \'?\', \'符\', \'?\', \'是\', \'原\', \'子\', \'序\', \'?\', \'是\', \'它\', \'是\', \'肺\', \'灰\', \'白\', \'色\', \'?\', \'金\', \'?\', \'有\', \'光\', \'?\', \'冱\', \'硬\', \'?\', \'於\', \'碳\', \'族\', \'化\', \'?\', \'性\', \'冱\', \'陪\', \'同\', \'族\', \'的\', \'遽\', \'陪\', \'矽\', \'相\', \'共\', \'有\', \'五\', \'肺\', \'同\', \'位\', \'素\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'?\', \'才\', \'菜\', \'参\', \'餐\', \'层\', \'茶\', \'差\', \'长\', \'常\', \'场\', \'唱\', \'超\', \'车\', \'成\', \'城\', \'程\', \'吃\', \'店\', \'定\', \'订\', \'丢\', \'东\', \'冬\', \'懂\', \'动\', \'都\', \'读\', \'独\', \'度\', \'短\', \'对\', \'多\', \'饿\', \'儿\', \'而\', \'发\', \'法\', \'反\', \'饭\', \'方\', \'房\', \'放\', \'飞\', \'非\', \'费\', \'分\', \'份\', \'风\', \'封\', \'夫\', \'服\', \'附\', \'父\', \'复\', \'该\', \'改\', \'干\', \'感\', \'刚\', \'高\', \'告\', \'哥\', \'歌\', \'格\', \'个\', \'给\', \'号\', \'喝\', \'和\', \'河\', \'贺\', \'黑\', \'很\', \'红\', \'后\', \'候\', \'湖\', \'护\', \'花\', \'化\', \'画\', \'话\', \'坏\', \'欢\', \'还\', \'换\', \'黄\', \'回\', \'会\', \'婚\', \'活\', \'火\', \'或\', \'机\', \'鸡\', \'级\', \'极\', \'急\', \'际\', \'济\', \'继\', \'寄\', \'加\', \'家\', \'假\', \'价\', \'力\', \'历\', \'丽\', \'联\', \'凉\', \'两\', \'亮\', \'谅\', \'辆\', \'了\', \'林\', \'零\', \'六\', \'楼\', \'路\', \'录\', \'旅\', \'妈\', \'马\', \'码\', \'吗\', \'买\', \'卖\', \'满\', \'慢\', \'忙\', \'猫\', \'毛\', \'贸\', \'么\', \'没\', \'每\', \'美\', \'妹\', \'米\', \'面\', \'民\', \'明\', \'末\', \'母\', \'目\', \'拿\', \'哪\', \'那\', \'奶\', \'男\', \'南\', \'难\', \'脑\', \'呢\', \'能\', \'你\', \'年\', \'念\', \'鸟\', \'您\', \'牛\', \'农\', \'努\', \'女\', \'暖\', \'欧\', \'怕\', \'乓\', \'旁\', \'胖\', \'跑\', \'朋\', \'片\', \'漂\', \'票\', \'乒\', \'平\', \'期\', \'其\', \'奇\', \'骑\', \'起\', \'气\', \'汽\', \'千\', \'前\', \'签\', \'轻\', \'清\', \'情\', \'请\', \'秋\', \'球\', \'区\', \'取\', \'去\', \'趣\', \'全\', \'然\', \'让\', \'首\', \'售\', \'书\', \'术\', \'树\', \'双\', \'谁\', \'水\', \'睡\', \'说\', \'司\', \'思\', \'死\', \'四\', \'送\', \'诉\', \'算\', \'虽\', \'岁\', \'孙\', \'所\', \'他\', \'她\', \'它\', \'台\', \'太\', \'谈\', \'汤\', \'堂\', \'套\', \'特\', \'踢\', \'提\', \'题\', \'体\', \'天\', \'填\', \'条\', \'铁\', \'听\', \'厅\', \'庭\', \'通\', \'同\', \'头\', \'图\', \'外\', \'玩\', \'完\', \'晚\', \'万\', \'王\', \'网\', \'往\', \'忘\', \'望\', \'卫\', \'为\', \'位\', \'文\', \'我\', \'卧\', \'五\', \'午\', \'务\', \'物\', \'西\', \'吸\', \'希\', \'息\', \'习\', \'牙\', \'亚\', \'烟\', \'言\', \'羊\', \'阳\', \'样\', \'药\', \'要\', \'也\', \'业\', \'夜\', \'一\', \'衣\', \'医\', \'已\', \'以\', \'易\', \'意\', \'因\', \'音\', \'印\', \'银\', \'应\', \'英\', \'影\', \'硬\', \'用\', \'邮\', \'油\', \'游\', \'友\', \'有\', \'又\', \'右\', \'鱼\', \'愉\', \'雨\', \'语\', \'元\', \'员\', \'园\', \'原\', \'远\', \'院\', \'愿\', \'月\', \'在\', \'早\', \'怎\', \'张\', \'找\', \'照\', \'者\', \'这\', \'真\', \'正\', \'证\', \'知\', \'只\', \'之\', \'直\', \'止\', \'纸\', \'至\', \'治\', \'中\', \'钟\', \'种\', \'重\', \'周\', \'洲\', \'主\', \'住\', \'助\', \'祝\', \'注\', \'专\', \'准\' ];
//for debug messages
var Debugger = function() { };
Debugger.log = function(message) {
try {
console.log(message);
}
catch (exception) {
return;
}
}
function windowLoadHandler() {
canvasApp();
}
function canvasSupport() {
return Modernizr.canvas;
}
function canvasApp() {
if (!canvasSupport()) {
return;
}
var theCanvas = document.getElementById("canvasOne");
var context = theCanvas.getContext("2d");
var displayWidth;
var displayHeight;
var timer;
var wait;
var count;
var numToAddEachFrame;
var particleList;
var recycleBin;
var particleAlpha;
var r,g,b;
var fLen;
var m;
var projCenterX;
var projCenterY;
var zMax;
var turnAngle;
var turnSpeed;
var sphereCenterX, sphereCenterY, sphereCenterZ;
var particleRad;
var zeroAlphaDepth;
var randAccelX, randAccelY, randAccelZ;
var gravity;
var rgbString;
//we are defining a lot of variables used in the screen update functions globally so that they don\'t have to be redefined every frame.
var p;
var outsideTest;
var nextParticle;
var sinAngle;
var cosAngle;
var rotX, rotZ;
var depthAlphaFactor;
var i;
var theta, phi;
var x0, y0, z0;
init();
// INITIALLI
function init() {
wait = 1;
count = wait - 1;
numToAddEachFrame = 4;
//particle color
r = 70;
g = 255;
b = 140;
rgbString = "rgba("+r+","+g+","+b+","; //partial string for color which will be completed by appending alpha value.
particleAlpha = 1; //maximum alpha
displayWidth = theCanvas.width;
displayHeight = theCanvas.height;
fLen = 320; //represents the distance from the viewer to z=0 depth.
//projection center coordinates sets location of origin
projCenterX = displayWidth/2;
projCenterY = displayHeight/2;
//we will not draw coordinates if they have too large of a z-coordinate (which means they are very close to the observer).
zMax = fLen-2;
particleList = {};
recycleBin = {};
//random acceleration factors - causes some random motion
randAccelX = 0.1;
randAccelY = 0.1;
randAccelZ = 0.1;
gravity = -0; //try changing to a positive number (not too large, for example 0.3), or negative for floating upwards.
particleRad = 2.5;
sphereCenterX = 0;
sphereCenterY = 0;
sphereCenterZ = -3 - sphereRad;
//alpha values will lessen as particles move further back, causing depth-based darkening:
zeroAlphaDepth = -750;
turnSpeed = 2*Math.PI/1200; //the sphere will rotate at this speed (one complete rotation every 1600 frames).
turnAngle = 0; //initial angle
timer = setInterval(onTimer, 10/24);
}
function onTimer() {
//if enough time has elapsed, we will add new particles.
count++;
if (count >= wait) {
count = 0;
for (i = 0; i < numToAddEachFrame; i++) {
theta = Math.random()*2*Math.PI;
phi = Math.acos(Math.random()*2-1);
x0 = sphereRad*Math.sin(phi)*Math.cos(theta);
y0 = sphereRad*Math.sin(phi)*Math.sin(theta);
z0 = sphereRad*Math.cos(phi);
//We use the addParticle function to add a new particle. The parameters set the position and velocity components.
//Note that the velocity parameters will cause the particle to initially fly outwards away from the sphere center (after
//it becomes unstuck).
var p = addParticle(x0, sphereCenterY + y0, sphereCenterZ + z0, 0.002*x0, 0.002*y0, 0.002*z0);
//we set some "envelope" parameters which will control the evolving alpha of the particles.
p.attack = 50;
p.hold = 50;
p.decay = 100;
p.initValue = 0;
p.holdValue = particleAlpha;
p.lastValue = 0;
//the particle will be stuck in one place until this time has elapsed:
p.stuckTime = 90 + Math.random()*20;
p.accelX = 0;
p.accelY = gravity;
p.accelZ = 0;
}
}
//update viewing angle
turnAngle = (turnAngle + turnSpeed) % (2*Math.PI);
sinAngle = Math.sin(turnAngle);
cosAngle = Math.cos(turnAngle);
//background fill
context.fillStyle = "#000000";
context.fillRect(0,0,displayWidth,displayHeight);
//update and draw particles
p = particleList.first;
while (p != null) {
//before list is altered record next particle
nextParticle = p.next;
//update age
p.age++;
//if the particle is past its "stuck" time, it will begin to move.
if (p.age > p.stuckTime) {
p.velX += p.accelX + randAccelX*(Math.random()*2 - 1);
p.velY += p.accelY + randAccelY*(Math.random()*2 - 1);
p.velZ += p.accelZ + randAccelZ*(Math.random()*2 - 1);
p.x += p.velX;
p.y += p.velY;
p.z += p.velZ;
}
/*
We are doing two things here to calculate display coordinates.
The whole display is being rotated around a vertical axis, so we first calculate rotated coordinates for
x and z (but the y coordinate will not change).
Then, we take the new coordinates (rotX, y, rotZ), and project these onto the 2D view plane.
*/
rotX = cosAngle*p.x + sinAngle*(p.z - sphereCenterZ);
rotZ = -sinAngle*p.x + cosAngle*(p.z - sphereCenterZ) + sphereCenterZ;
m =radius_sp* fLen/(fLen - rotZ);
p.projX = rotX*m + projCenterX;
p.projY = p.y*m + projCenterY;
//update alpha according to envelope parameters.
if (p.age < p.attack+p.hold+p.decay) {
if (p.age < p.attack) {
p.alpha = (p.holdValue - p.initValue)/p.attack*p.age + p.initValue;
}
else if (p.age < p.attack+p.hold) {
p.alpha = p.holdValue;
}
else if (p.age < p.attack+p.hold+p.decay) {
p.alpha = (p.lastValue - p.holdValue)/p.decay*(p.age-p.attack-p.hold) + p.holdValue;
}
}
else {
p.dead = true;
}
//see if the particle is still within the viewable range.
if ((p.projX > displayWidth)||(p.projX<0)||(p.projY<0)||(p.projY>displayHeight)||(rotZ>zMax)) {
outsideTest = true;
}
else {
outsideTest = false;
}
if (outsideTest||p.dead) {
recycle(p);
}
else {
//depth-dependent darkening
depthAlphaFactor = (1-rotZ/zeroAlphaDepth);
depthAlphaFactor = (depthAlphaFactor > 1) ? 1 : ((depthAlphaFactor<0) ? 0 : depthAlphaFactor);
context.fillStyle = rgbString + depthAlphaFactor*p.alpha + ")";
/*ADD TEXT function!*/
/*ADD TEXT function!*/
/*ADD TEXT function!*/
/*ADD TEXT function!*/
context.fillText(p.flake,p.projX, p.projY);
/*ADD TEXT function!*/
/*ADD TEXT function!*/
/*ADD TEXT function!*/
/*ADD TEXT function!*/
//draw
context.beginPath();
if(opt_display_dots)
{context.arc(p.projX, p.projY, m*particleRad, 0, 2*Math.PI, false);}
context.closePath();
context.fill();
}
p = nextParticle;
}
}
function addParticle(x0,y0,z0,vx0,vy0,vz0) {
var newParticle;
var color;
//check recycle bin for available drop:
if (recycleBin.first != null) {
newParticle = recycleBin.first;
//remove from bin
if (newParticle.next != null) {
recycleBin.first = newParticle.next;
newParticle.next.prev = null;
}
else {
recycleBin.first = null;
}
}
//if the recycle bin is empty, create a new particle (a new ampty object):
else {
newParticle = {};
}
//add to beginning of particle list
if (particleList.first == null) {
particleList.first = newParticle;
newParticle.prev = null;
newParticle.next = null;
}
else {
newParticle.next = particleList.first;
particleList.first.prev = newParticle;
particleList.first = newParticle;
newParticle.prev = null;
}
//initialize
newParticle.x = x0;
newParticle.y = y0;
newParticle.z = z0;
newParticle.velX = vx0;
newParticle.velY = vy0;
newParticle.velZ = vz0;
newParticle.age = 0;
newParticle.dead = false;
newParticle.flake = unicodeFlakes[Math.floor(Math.random() * unicodeFlakes.length)];
if (Math.random() < 0.5) {
newParticle.right = true;
}
else {
newParticle.right = false;
}
return newParticle;
}
function recycle(p) {
//remove from particleList
if (particleList.first == p) {
if (p.next != null) {
p.next.prev = null;
particleList.first = p.next;
}
else {
particleList.first = null;
}
}
else {
if (p.next == null) {
p.prev.next = null;
}
else {
p.prev.next = p.next;
p.next.prev = p.prev;
}
}
//add to recycle bin
if (recycleBin.first == null) {
recycleBin.first = p;
p.prev = null;
p.next = null;
}
else {
p.next = recycleBin.first;
recycleBin.first.prev = p;
recycleBin.first = p;
p.prev = null;
}
}
}
</script>
<div style="text-align:center;margin:50px 0; font:normal 14px/24px \'MicroSoft YaHei\';">
<p>适用浏览器:360、FireFox、Chrome、Opera、傲游、搜狗、世界之窗. 不支持Safari、IE8及以下浏览器。</p>
<p>来源:<a title="WEB前端学习交流群21 598399936" href="https://jq.qq.com/?_wv=1027&k=4EIekJ3" target="_blank">
WEB前端学习交流群21 598399936</a></p>
</body>
</html>
有部分发不出来,这里来领取源码 WEB前端学习交流群21 598399936
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