闲着没事写了一个学生时代的游戏,是男人就坚持30秒,用了两天时间写好。
之后想写一个塔防游戏,目前思路没有想好。
有附件,欢迎下载。
更新一下版本,增加秒数计时器:
import pygame
from sys import exit
import GuaiWuA
import Hero
import datetime
pygame.init() # 初始化
screen = pygame.display.set_mode((800,600)) # 定义窗体大小
pygame.display.set_caption(\'盛世再见\') # 游戏名称
running = True # 游戏主循环标记
clock = pygame.time.Clock() # 定义帧数
# 顶
ding1 = pygame.draw.rect(screen,(99, 105, 20),(0, 20, 390,10)) # 绘制地图
ding2 = pygame.draw.rect(screen,(99, 105, 20),(410, 20, 390,10))
# 底
di1 = pygame.draw.rect(screen,(99, 105, 20),(0, 590, 390,10))
di2 = pygame.draw.rect(screen,(99, 105, 20),(410, 590, 390,10))
# 左
zuo1 = pygame.draw.rect(screen,(99, 105, 20),(0, 10, 10,280))
zuo2 = pygame.draw.rect(screen,(99, 105, 20),(0, 310, 10,280))
# 右
you1 = pygame.draw.rect(screen,(99, 105, 20),(790, 10, 10,280))
you2 = pygame.draw.rect(screen,(99, 105, 20),(790, 310, 10,290))
collidelist = [ding1,ding2,di1,di2,zuo1,zuo2,you1,you2]
hero = Hero.Hero(screen) # 创建英雄
i = 0 # 碰撞一次+1 # 怪物碰撞墙体次数
index = 0 # 怪物是否与墙体碰撞
guai = GuaiWuA.GuaiWuA(screen,0) # pygame.draw.rect(screen, (255, 255, 255), (400, 300, 10,10)) # 初始化一个怪
guaiList = [guai] #初始化怪list
pygame.event.set_allowed([pygame.KEYDOWN, pygame.KEYUP]) # 设置监听事件
gameOver = False # 游戏是否结束
starttime = datetime.datetime.now() # 计时
while running:
clock.tick(60) #设置帧数
for event in pygame.event.get(): # 事件队列
if event.type == pygame.QUIT: # 退出事件
exit(); # 退出程序
elif event.type == pygame.KEYDOWN or event.type == pygame.KEYUP: # 判断类型
hero.moveHero(event) # 移动英雄
hero.drawHero() # 绘制英雄至最新位置
for gx in guaiList: # 迭代怪物列表
pygame.draw.rect(screen, (0, 0, 0), gx.guai) # 覆盖前一路径的方形,将颜色设置成与背景一样
index = gx.guai.collidelist(collidelist) # 检测碰撞
if index != 0: # 大于-1代表碰撞
i += 1 # 碰撞次数+1
gx.setIndex(index) # 设置怪的移动轨迹
if (gx.flag): # 判断怪是否超出游戏窗口
idx = guaiList.index(gx) # 超出游戏窗口获取序列
guaiList.pop(idx) # 根据序列清除超出窗口的元素
if gx.collide(hero.hero): # 怪物英雄碰撞检测
i = -9 # 设置出怪索引为-9
gameOver = True # 游戏结束标记
hero.flag = False
if gameOver:
guaiList = [] # 清空怪物序列
else:
pygame.draw.rect(screen, (0, 0, 0), (20, 0, 60, 20))
endtime = datetime.datetime.now()
currentSeconds = (endtime - starttime).seconds
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(currentSeconds), True, (128, 128, 128))
text_rect = score_text.get_rect()
text_rect.topleft = [20, 0]
screen.blit(score_text, text_rect)
if i % 8 == 0: # 怪碰撞8次墙体生成一个新的怪
guaiList.append(GuaiWuA.GuaiWuA(screen,0)) # 生成一个怪
pygame.display.update() # 刷新窗口
# pygame.display.flip()
import pygame
class Hero():
speed = [0, 0]
hero = None
screen = None
flag = True
def __init__(self,screen):
self.screen = screen
self.hero = pygame.draw.rect(screen, (255, 127, 63), (20, 20, 10, 10))
def moveHero(self,event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.speed[1] = self.speed[1] - 3
if self.speed[1] < -5:
self.speed[1] = -5
elif event.key == pygame.K_DOWN:
self.speed[1] = self.speed[1] + 3
if self.speed[1] > 5:
self.speed[1] = 5
elif event.key == pygame.K_LEFT:
self.speed[0] = self.speed[0] - 3
if self.speed[0] < -5:
self.speed[0] = -5
elif event.key == pygame.K_RIGHT:
self.speed[0] = self.speed[0] + 3
if self.speed[0] > 5:
self.speed[0] = 5
elif event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
self.speed[1] = 0
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
self.speed[0] = 0
def drawHero (self):
if self.speed[0] != 0 or self.speed[1] != 0:
pygame.draw.rect(self.screen, (0, 0, 0), self.hero)
if self.flag:
self.hero = self.hero.move(self.speed)
pygame.draw.rect(self.screen, (255, 127, 63), self.hero)
import pygame
import random
class GuaiWuA():
offsetX = 0
offsetY = 0
screen = None
guai = None
flag = False
index = 0
def __init__(self,screen,index):
self.offsetX = random.randint(-3, 3)
self.offsetY = random.randint(-3, 3)
self.index = index
self.screen = screen
self.guai = pygame.draw.rect(self.screen, (255, 255, 255), (400, 300, 5, 5))
def setIndex(self,index):
self.index = index
self.setOffet()
self.guai = self.guai.move(self.offsetX, self.offsetY)
xPont = self.guai.x
yPont = self.guai.y
if xPont > 810 or yPont > 610 or xPont < -10 or yPont < -10:
self.flag = True
pygame.draw.rect(self.screen, (255, 255, 255), self.guai)
def collide(self,hero):
gameOver = self.guai.colliderect(hero)
return gameOver
def setOffet(self):
if self.index == 0:
self.offsetX = random.randint(-3, 0)
self.offsetY = random.randint(0, 3)
elif self.index == 1:
self.offsetX = random.randint(-3, 0)
self.offsetY = random.randint(0, 3)
elif self.index == 2:
self.offsetX = random.randint(0, 3)
self.offsetY = random.randint(-3, 0)
elif self.index == 3:
self.offsetX = random.randint(0, 3)
self.offsetY = random.randint(-3, 0)
elif self.index == 4:
self.offsetX = random.randint(0, 3)
self.offsetY = random.randint(0, 3)
elif self.index == 5:
self.offsetX = random.randint(0, 3)
self.offsetY = random.randint(0, 3)
elif self.index == 6:
self.offsetX = random.randint(-3, 0)
self.offsetY = random.randint(-3, 0)
elif self.index == 7:
self.offsetX = random.randint(-3, 0)
self.offsetY = random.randint(-3, 0)
以上是全部代码,第一篇代码为主逻辑,第二篇为英雄逻辑,第三篇为怪逻辑。