createAnimate("Animation_enemyEthit", "enemy_ethit_", 3, 0.06, 1, false );
runAction(Animate::create(AnimationCache::getInstance()->getAnimation("Animation_enemyEthit"))); runAction(Sequence::create(DelayTime::create(0.18), CallFunc::create( [=](){   removeFromParentAndCleanup(true); } ), NULL));

 

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