/**

 *

 * Force-Practice

 *

 * */

 

 

using UnityEngine;

using System.Collections;

using UnityEngine.UI;//引用ui

 

public class Force_btn : MonoBehaviour {

    public GameObject addNforce;                            //施加普通力的对象

    public GameObject addPforce;                            //施加位置力的对象

    public GameObject addPforceA;                           //位置力的目标

 

    /// <summary>

    /// 点击“普通力”函数执行

    /// </summary>

    public void Nforce()

    {

        addNforce.AddComponent<Rigidbody>().AddForce(100, 0, 0);

    }

 

    /// <summary>

    /// 点击“位置力”函数执行

    /// </summary>

    public void Pforce()

    {

        Vector3 force1 = addPforceA.transform.position - addPforce.transform.position;

        addPforce.AddComponent<Rigidbody>().AddForceAtPosition(force1, addPforce.transform.position, ForceMode.Impulse);

       

    }

 

}

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