// 获取Player变量指定的对象的三围坐标

Vector3 player_postion = Player.transform.position;

 

// 获取X,Y,Z值

 float x = player_postion.x;

 float y = player_postion.y;

 float z = player_postion.z;

 

// 设置应用了当前函数的GameObject的坐标

// 1.直接赋值

this.GetComponent<Transform>().position = player_postion;

// 2.在某GameObject的基础上加

this.GetComponent<Transform>().position = new Vector3(player_postion.x, player_postion.y + 7.79F, player_postion.z - 15);

//或者是

this.GetComponent<Transform>().position = player_postion + new Vector3(0, 7.79F, -15);

 

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