打包

const string path = @"F:\AssetBundle";
/// <summary>
/// 打包
/// </summary>
[MenuItem("Tools/AssetBuild")]
static void AssetBuildAll()
{
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
}

 

读取:

//读取本地
const
string path = @"F:\AssetBundle"; // Use this for initialization void Start() { AssetBundle ab = AssetBundle.LoadFromFile(path + "/game.u3d"); object[] objs = ab.LoadAllAssets(); foreach (Object item in objs) { Instantiate(item); } }

//读取服务器 IEnumerator Start() {
var uwr = UnityWebRequest.GetAssetBundle("https://data-1256223694.cos.ap-chengdu.myqcloud.com/AssetBundle/game.u3d"); yield return uwr.SendWebRequest(); // Get the designated main asset and instantiate it. Instantiate(DownloadHandlerAssetBundle.GetContent(uwr).mainAsset); }

 

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