1 using UnityEngine;
 2 using UnityEngine.iOS;
 3 using System.Collections;
 4 
 5 public class DeviceTokenListener : UnityEngine.MonoBehaviour {
 6     
 7     
 8 
 9     public static void Create() {
10         new UnityEngine.GameObject ("DeviceTokenListener").AddComponent<DeviceTokenListener> ();
11     }
12 
13 
14     void Awake() {
15         DontDestroyOnLoad (gameObject);
16 
17     }
18 
19 
20 
21       
22      
23 
24     private bool tokenSent = false;
25 
26     void  FixedUpdate () {
27 
28 
29         
30         if (!tokenSent) {
31 
32             byte[] token   = NotificationServices.deviceToken;
33             //Debug.Log(NotificationServices.deviceToken);
34             if(token != null) {
35 
36                 IOSNotificationDeviceToken t = new IOSNotificationDeviceToken(token);
37                 IOSNotificationController.instance.OnDeviceTockeReceivedAction (t);
38                 Destroy (gameObject);
39             }
40         }
41 
42     }
43 
44 
45 }

 

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