using UnityEngine;
using UnityEngine.EventSystems;

//以下是按下事件,想要别的事件EventTriggerType枚举点出来自己就能看到了
public class EventTriggerDelegateExample : MonoBehaviour
{
    void Start()
    {
        EventTrigger trigger = GetComponent<EventTrigger>();
        EventTrigger.Entry entry = new EventTrigger.Entry();
        entry.eventID = EventTriggerType.PointerDown;
     /*这里的(PinterEventData)data参数不固定,即,可以使其他别的类型的参数,
     比如说gameobject啊之类的(不要用数组传,传不过去的,会提示越界)*/ entry.callback.AddListener((data)
=> { OnPointerDownDelegate((PointerEventData)data); }); trigger.triggers.Add(entry); } public void OnPointerDownDelegate(PointerEventData data) { Debug.Log("OnPointerDownDelegate called."); } }

 题外话:虽然这个方法好,但是如果按钮结合scrollview组件的话你会神奇的发现你拖不动按钮了。。。所以这时候我们只能用回onClick.AddListener()了,参数传递的话就用上面那样的方法,比如:

private void Start()
{
    int a = 1;
    int b = 2;
    btn.OnClick.AddListener(()=>{
        Method(a, b);
    });    
}

private void Method(int a, int b)
{
    Debug.Log(a + b);
}

 

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