俩个要点:1 是判断物体在摄像机的前面   2 是判断物体的视口坐标在(0,0)至(1,1)之间

public bool IsInView(Vector3 worldPos)
        {
            Transform camTransform = Camera.main.transform;
            Vector2 viewPos = Camera.main.WorldToViewportPoint(worldPos);
            Debug.Log("viewPos.x:" + viewPos.x);
            Debug.Log("viewPos.y:" + viewPos.y);
            Vector3 dir = (worldPos - camTransform.position).normalized;
            float dot = Vector3.Dot(camTransform.forward, dir);     //判断物体是否在相机前面  

            if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
                return true;
            else
                return false;
        }

        void Update()
        {
          
            if (IsInView(transform.position))
            {
                Debug.Log("目前本物体在摄像机范围内");
            }
            else
            {
                Debug.Log("目前本物体不在摄像机范围内");
            }
        }

 

相关文章:

  • 2022-12-23
  • 2021-10-31
  • 2022-02-05
  • 2022-01-07
  • 2022-12-23
  • 2022-12-23
猜你喜欢
  • 2022-12-23
  • 2021-07-04
  • 2022-03-04
  • 2022-12-23
  • 2022-12-23
  • 2021-09-10
相关资源
相似解决方案