1.通过文件创建

Sprite *bg = Sprite::create("backGround.jpg");

 

2.通过图片的某个区域创建

1   SpriteFrame *frame = SpriteFrame::create("pean.jpg", Rect(0, 0, 300, 300));
2   Sprite *pean = Sprite::createWithSpriteFrame(frame);
3   bg->addChild(pean);

3.通过texture2d纹理创建(用这种方法的少)

1     Image *image = new Image();
2     image->initWithImageFile("pean.jpg");
3     
4     Texture2D *texture = new Texture2D();
5     texture->initWithImage(image);
6     
7     Sprite *pean = Sprite::createWithTexture(texture);
8     bg->addChild(pean);

4.用SpriteFrameCache(plist文件通过zwoptex创建)

1 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist");
2     
3 SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png");
4     
5 Sprite *pean = Sprite::createWithSpriteFrame(frame);
6 bg->addChild(pean);

 

相关文章:

  • 2021-08-23
  • 2021-12-17
  • 2021-09-03
  • 2021-08-24
  • 2022-02-09
  • 2021-10-27
  • 2022-12-23
  • 2022-12-23
猜你喜欢
  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
  • 2021-12-26
  • 2021-08-01
  • 2022-12-23
  • 2022-01-01
相关资源
相似解决方案