用处是减少对精灵的渲染次数,用法如下

1     SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist");
2     SpriteBatchNode *node = SpriteBatchNode::create("person.png");
3     bg->addChild(node);
4     
5     SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png");
6     Sprite *spt1 = Sprite::createWithSpriteFrame(frame);
7     
8     node->addChild(spt1);

 

相关文章:

  • 2021-11-06
  • 2022-12-23
  • 2021-05-17
  • 2021-10-21
  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
  • 2021-11-28
猜你喜欢
  • 2021-08-09
  • 2021-07-09
  • 2022-12-23
  • 2021-04-14
  • 2021-07-02
相关资源
相似解决方案