例如:你想调用已经实例了的Player对象里的PlayJumpTo 代码里的Jump()函数

 

private PlayJumpTo playJumpto; 

private GameObject playerObj; 

void Start()
{
  playerObj = GameObject.FindWithTag ("Player");
  playJumpto = playerObj.GetComponent<PlayJumpTo>();

}

 

void Fun()

{

  playJumpto.Jump();

}

 

那么这样就可以了,注意要将Player对象tag自己新建指定为Player,而Jump()函数也要是Public。

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