转自:https://blog.csdn.net/u013720726/article/details/72852525

 

transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 
方法一: 
  xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 
方法二: 
   xxx.transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);

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