//用于获取所有Hierarchy中的物体,包括被禁用的物体
    private List<GameObject> GetAllSceneObjectsWithInactive()
    {
        var allTransforms = Resources.FindObjectsOfTypeAll(typeof(Transform));
        var previousSelection = Selection.objects;
        Selection.objects = allTransforms.Cast<Transform>()
            .Where(x => x != null)
            .Select(x => x.gameObject)
            //如果你只想获取所有在Hierarchy中被禁用的物体,反注释下面代码
            //.Where(x => x != null && !x.activeInHierarchy)
            .Cast<UnityEngine.Object>().ToArray();

        var selectedTransforms = Selection.GetTransforms(SelectionMode.Editable | SelectionMode.ExcludePrefab);
        Selection.objects = previousSelection;

        return selectedTransforms.Select(tr => tr.gameObject).ToList();
    }

 

相关文章:

  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
  • 2021-11-03
  • 2021-09-02
  • 2021-11-09
  • 2021-05-30
猜你喜欢
  • 2021-07-28
  • 2021-12-03
  • 2022-01-20
  • 2022-12-23
  • 2021-12-13
  • 2021-05-20
  • 2021-08-30
相关资源
相似解决方案