private float speed = 10;
private float speedValue;
private GameObject slider;
private GameObject cubeObj;

void Start()
{
  slider = GameObject.Find("Canvas/Slider");
  cubeObj = GameObject.Find("Cube");
  slider.GetComponent<Slider>().onValueChanged.AddListener(delegate
  {
    speedValue = slider.GetComponent<Slider>().value;
    speed = speedValue;
  });
}

void Update ()
{
  cubeObj.transform.Rotate(Vector3.up * Time.deltaTime * speed);
}

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