需要使用的插件库说明:

Loxodon Framework Log4Net
Version: 1.0.0
© 2016, Clark Yang
=======================================

Thank you for purchasing the plugin!
I hope you enjoy using the product and that it makes your game development faster and easier.
If you have a moment,please leave me a review on the Asset Store.

The version is compatible with MacOSX,Windows,Linux iOS and Android etc.

Requires Loxodon Framework.

https://www.assetstore.unity3d.com/#!/content/77446

Please email yangpc.china@gmail.com for any help or issues.

UPDATE NOTES
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参考Log4NetExample扩展自己的Loger:

 1 using System.IO;
 2 using Loxodon.Log;
 3 using UnityEngine;
 4 
 5 public sealed class ZSLoger
 6 {
 7     static private ZSLoger _instance;
 8     static public ZSLoger Instance
 9     {
10         get
11         {
12             if (_instance == null)
13             {
14                 _instance = new ZSLoger();
15             }
16             return _instance;
17         }
18     }
19 
20     private ZSLoger()
21     {
22         InitializeLog();
23     }
24 
25     private void InitializeLog()
26     {
27         /* Initialize the log4net */
28         TextAsset configText = Resources.Load<TextAsset>("Log4NetConfig");
29         if (configText != null)
30         {
31             using (MemoryStream memStream = new MemoryStream(configText.bytes))
32             {
33                 log4net.Config.XmlConfigurator.Configure(memStream);
34             }
35         }
36 
37         /* Initialize the Loxodon.Log.LogManager */
38         LogManager.Registry(new Log4NetFactory());
39     }
40 
41     public ILog Loger
42     {
43         get
44         {
45             return LogManager.GetLogger(typeof(ZSLoger));
46         }
47     }
48 }
View Code

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