直接发送和接收结构体,例如:
struct A {...};
struct A objectA;

发送的时候: 
tcpSocket->write((char *)&objectA, sizeof(objectA));  
接收的时候:
struct A objectB;
tcpSocket->read((char *)&objectA, sizeof(objectA));

http://blog.csdn.net/emdfans/article/details/23869325

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