边缘检测的原理是利用一些边缘检测算子对图像进行卷积操作。
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例如:
代码如下:
1 using UnityEngine; 2 3 public class EdgeDetectRenderer : PostEffectRenderer 4 { 5 [SerializeField] 6 Color m_edgeColor; 7 8 protected override void OnRenderImage(RenderTexture src, RenderTexture dest) 9 { 10 base.Mat.SetColor("_EdgeColor", m_edgeColor); 11 base.OnRenderImage(src, dest); 12 } 13 14 protected override string ShaderName 15 { 16 get { return "Custom/Edge Detect"; } 17 } 18 }