#include "ThirdPersonPluginCharacter.h"   
#include "Kismet/GameplayStatics.h"

//包含你的角色头文件以及GameplayStatics.h
AThirdPersonPluginCharacter *MyCharacter = Cast<AThirdPersonPluginCharacter>(UGameplayStatics::GetPlayerPawn(this, 0));

if (MyCharacter)
{


}

 

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