数字时间控件----------WinForm控件开发系列

 该控件继承 Control 基类开发的。

数字时间的格式有 时、时分、时分秒、时分秒毫秒 4种。各个部分可以设置成独立的颜色。

事件由数字符号组成,以下是数字原理,数字可分为7笔,如下

数字时间控件----------WinForm控件开发系列

 1         private void draw_vertical_11(Graphics g, Pen pen, RectangleF bounds_rect)
 2         {
 3             float x1 = bounds_rect.X + this.cap_c;
 4             float y1 = bounds_rect.Y + this.LineWidth + 1;
 5             float x2 = bounds_rect.X + this.cap_c;
 6             float y2 = bounds_rect.Y + this.line_h + 1;
 7             g.DrawLine(pen, x1, y1, x2, y2);
 8         }
 9         private void draw_vertical_21(Graphics g, Pen pen, RectangleF bounds_rect)
10         {
11             float x1 = bounds_rect.X + this.cap_c;
12             float y1 = bounds_rect.Y + this.LineWidth + this.line_h + 3;
13             float x2 = bounds_rect.X + this.cap_c;
14             float y2 = bounds_rect.Y + this.line_h + this.line_h + 3;
15             g.DrawLine(pen, x1, y1, x2, y2);
16         }
17 
18         private void draw_horizontal_1(Graphics g, Pen pen, RectangleF bounds_rect)
19         {
20             float x1 = 1 + bounds_rect.X + this.LineWidth;
21             float y1 = bounds_rect.Y + this.cap_c;
22             float x2 = 1 + bounds_rect.X + this.line_w;
23             float y2 = bounds_rect.Y + this.cap_c;
24             g.DrawLine(pen, x1, y1, x2, y2);
25         }
26         private void draw_horizontal_2(Graphics g, Pen pen, RectangleF bounds_rect)
27         {
28             float x1 = 1 + bounds_rect.X + this.LineWidth;
29             float y1 = 2 + bounds_rect.Y + this.cap_c + this.line_h;
30             float x2 = 1 + bounds_rect.X + this.line_w;
31             float y2 = 2 + bounds_rect.Y + this.cap_c + this.line_h;
32             g.DrawLine(pen, x1, y1, x2, y2);
33         }
34         private void draw_horizontal_3(Graphics g, Pen pen, RectangleF bounds_rect)
35         {
36             float x1 = 1 + bounds_rect.X + this.LineWidth;
37             float y1 = 4 + bounds_rect.Y + this.cap_c + this.line_h + this.line_h;
38             float x2 = 1 + bounds_rect.X + this.line_w;
39             float y2 = 4 + bounds_rect.Y + this.cap_c + this.line_h + this.line_h;
40             g.DrawLine(pen, x1, y1, x2, y2);
41         }
42 
43         private void draw_vertical_12(Graphics g, Pen pen, RectangleF bounds_rect)
44         {
45             float x1 = bounds_rect.X + this.cap_c + 2 + this.line_w;
46             float y1 = bounds_rect.Y + this.LineWidth + 1;
47             float x2 = bounds_rect.X + this.cap_c + 2 + this.line_w;
48             float y2 = bounds_rect.Y + this.line_h + 1;
49             g.DrawLine(pen, x1, y1, x2, y2);
50         }
51         private void draw_vertical_22(Graphics g, Pen pen, RectangleF bounds_rect)
52         {
53             float x1 = bounds_rect.X + this.cap_c + 2 + this.line_w;
54             float y1 = bounds_rect.Y + this.LineWidth + this.line_h + +3;
55             float x2 = bounds_rect.X + this.cap_c + 2 + this.line_w;
56             float y2 = bounds_rect.Y + this.line_h + this.line_h + 3;
57             g.DrawLine(pen, x1, y1, x2, y2);
58         }
笔画组成数字源码

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