bool ScaleObject(GameObject myObject, int type = 1, float offset = 0.1f)
        {
            switch (type)
            {
                case -1:
                    myObject.transform.localScale = new Vector3(myObject.transform.localScale.x / offset,
                                                                myObject.transform.localScale.y / offset,
                                                                myObject.transform.localScale.z / offset);
                    break;
                case 1:
                    myObject.transform.localScale = new Vector3(myObject.transform.localScale.x * offset,
                                                                myObject.transform.localScale.y * offset,
                                                                myObject.transform.localScale.z * offset);
                    break;
                default:
                    break;

            }
            return true;
        }

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