1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEngine;
 4 
 5 public class callback : MonoBehaviour {
 6     public bool IsSuccessCallBack = true;
 7     private delegate void VoidDelegate();
 8     [ContextMenu("Build")]
 9     public void Build()
10     {
11         StartCoroutine(Builder(SuccessCallBack, FailureCallBack));
12     }
13 
14     private IEnumerator Builder(VoidDelegate success, VoidDelegate failure)
15     {
16         if (!IsSuccessCallBack)
17         {
18             failure();
19             yield break;
20         }
21         //前面是种种导致执行失败的判断
22         success();
23     }
24 
25     private void SuccessCallBack()
26     {
27         Debug.Log("该函数执行成功");
28     }
29 
30     private void FailureCallBack()
31     {
32         Debug.Log("该函数执行失败");
33     }
34 }

 

相关文章:

  • 2022-01-09
  • 2021-07-14
  • 2022-12-23
  • 2022-12-23
  • 2021-12-02
  • 2021-09-14
  • 2021-07-18
猜你喜欢
  • 2021-11-30
  • 2022-12-23
  • 2021-06-17
  • 2022-12-23
  • 2021-12-25
  • 2021-11-18
  • 2022-01-10
相关资源
相似解决方案