Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 592    Accepted Submission(s): 328


Problem Description
There are N points in 3D-space which make up a 3D-Convex hull*. How many faces does the 3D-convexhull have? It is guaranteed that all the points are not in the same plane.
HDU  3662  3D Convex Hull (三维凸包,求凸包多边形个数)

In case you don’t know the definition of convex hull, here we give you a clarification from Wikipedia:
*Convex hull: In mathematics, the convex hull, for a set of points X in a real vector space V, is the minimal convex set containing X.
 

 

Input
There are several test cases. In each case the first line contains an integer N indicates the number of 3D-points (3< N <= 300), and then N lines follow, each line contains three numbers x, y, z (between -10000 and 10000) indicate the 3d-position of a point.
 

 

Output
Output the number of faces of the 3D-Convex hull.
 

 

Sample Input
7 1 1 0 1 -1 0 -1 1 0 -1 -1 0 0 0 1 0 0 0 0 0 -0.1 7 1 1 0 1 -1 0 -1 1 0 -1 -1 0 0 0 1 0 0 0 0 0 0.1
 

 

Sample Output
8 5
 

 

Source
 

 

Recommend
lcy
 
 
 
直接套模板:
/*
HDU 3662
求凸包表面多边形个数
*/

#include<stdio.h>
#include<algorithm>
#include<string.h>
#include<math.h>
#include<stdlib.h>
using namespace std;
const int MAXN=550;
const double eps=1e-8;

struct Point
{
    double x,y,z;
    Point(){}

    Point(double xx,double yy,double zz):x(xx),y(yy),z(zz){}

    //两向量之差
    Point operator -(const Point p1)
    {
        return Point(x-p1.x,y-p1.y,z-p1.z);
    }

    //两向量之和
    Point operator +(const Point p1)
    {
        return Point(x+p1.x,y+p1.y,z+p1.z);
    }

    //叉乘
    Point operator *(const Point p)
    {
        return Point(y*p.z-z*p.y,z*p.x-x*p.z,x*p.y-y*p.x);
    }

    Point operator *(double d)
    {
        return Point(x*d,y*d,z*d);
    }

    Point operator / (double d)
    {
        return Point(x/d,y/d,z/d);
    }

    //点乘
    double  operator ^(Point p)
    {
        return (x*p.x+y*p.y+z*p.z);
    }
};

struct CH3D
{
    struct face
    {
        //表示凸包一个面上的三个点的编号
        int a,b,c;
        //表示该面是否属于最终凸包上的面
        bool ok;
    };
    //初始顶点数
    int n;
    //初始顶点
    Point P[MAXN];
    //凸包表面的三角形数
    int num;
    //凸包表面的三角形
    face F[8*MAXN];
    //凸包表面的三角形
    int g[MAXN][MAXN];
    //向量长度
    double vlen(Point a)
    {
        return sqrt(a.x*a.x+a.y*a.y+a.z*a.z);
    }
    //叉乘
    Point cross(const Point &a,const Point &b,const Point &c)
    {
        return Point((b.y-a.y)*(c.z-a.z)-(b.z-a.z)*(c.y-a.y),
                     (b.z-a.z)*(c.x-a.x)-(b.x-a.x)*(c.z-a.z),
                     (b.x-a.x)*(c.y-a.y)-(b.y-a.y)*(c.x-a.x)
                     );
    }
    //三角形面积*2
    double area(Point a,Point b,Point c)
    {
        return vlen((b-a)*(c-a));
    }
    //四面体有向体积*6
    double volume(Point a,Point b,Point c,Point d)
    {
        return (b-a)*(c-a)^(d-a);
    }
    //正:点在面同向
    double dblcmp(Point &p,face &f)
    {
        Point m=P[f.b]-P[f.a];
        Point n=P[f.c]-P[f.a];
        Point t=p-P[f.a];
        return (m*n)^t;
    }
    void deal(int p,int a,int b)
    {
        int f=g[a][b];//搜索与该边相邻的另一个平面
        face add;
        if(F[f].ok)
        {
            if(dblcmp(P[p],F[f])>eps)
              dfs(p,f);
            else
            {
                add.a=b;
                add.b=a;
                add.c=p;//这里注意顺序,要成右手系
                add.ok=true;
                g[p][b]=g[a][p]=g[b][a]=num;
                F[num++]=add;
            }
        }
    }
    void dfs(int p,int now)//递归搜索所有应该从凸包内删除的面
    {
         F[now].ok=0;
         deal(p,F[now].b,F[now].a);
         deal(p,F[now].c,F[now].b);
         deal(p,F[now].a,F[now].c);
    }
    bool same(int s,int t)
    {
        Point &a=P[F[s].a];
        Point &b=P[F[s].b];
        Point &c=P[F[s].c];
        return fabs(volume(a,b,c,P[F[t].a]))<eps &&
               fabs(volume(a,b,c,P[F[t].b]))<eps &&
               fabs(volume(a,b,c,P[F[t].c]))<eps;
    }
    //构建三维凸包
    void create()
    {
        int i,j,tmp;
        face add;

        num=0;
        if(n<4)return;
    //**********************************************
        //此段是为了保证前四个点不共面
        bool flag=true;
        for(i=1;i<n;i++)
        {
            if(vlen(P[0]-P[i])>eps)
            {
                swap(P[1],P[i]);
                flag=false;
                break;
            }
        }
        if(flag)return;
        flag=true;
        //使前三个点不共线
        for(i=2;i<n;i++)
        {
            if(vlen((P[0]-P[1])*(P[1]-P[i]))>eps)
            {
                swap(P[2],P[i]);
                flag=false;
                break;
            }
        }
        if(flag)return;
        flag=true;
        //使前四个点不共面
        for(int i=3;i<n;i++)
        {
            if(fabs((P[0]-P[1])*(P[1]-P[2])^(P[0]-P[i]))>eps)
            {
                swap(P[3],P[i]);
                flag=false;
                break;
            }
        }
        if(flag)return;
    //*****************************************
        for(i=0;i<4;i++)
        {
            add.a=(i+1)%4;
            add.b=(i+2)%4;
            add.c=(i+3)%4;
            add.ok=true;
            if(dblcmp(P[i],add)>0)swap(add.b,add.c);
            g[add.a][add.b]=g[add.b][add.c]=g[add.c][add.a]=num;
            F[num++]=add;
        }
        for(i=4;i<n;i++)
        {
            for(j=0;j<num;j++)
            {
                if(F[j].ok&&dblcmp(P[i],F[j])>eps)
                {
                    dfs(i,j);
                    break;
                }
            }
        }
        tmp=num;
        for(i=num=0;i<tmp;i++)
          if(F[i].ok)
            F[num++]=F[i];

    }
    //表面积
    double area()
    {
        double res=0;
        if(n==3)
        {
            Point p=cross(P[0],P[1],P[2]);
            res=vlen(p)/2.0;
            return res;
        }
        for(int i=0;i<num;i++)
          res+=area(P[F[i].a],P[F[i].b],P[F[i].c]);
        return res/2.0;
    }
    double volume()
    {
        double res=0;
        Point tmp(0,0,0);
        for(int i=0;i<num;i++)
           res+=volume(tmp,P[F[i].a],P[F[i].b],P[F[i].c]);
        return fabs(res/6.0);
    }
    //表面三角形个数
    int triangle()
    {
        return num;
    }
    //表面多边形个数
    int polygon()
    {
        int i,j,res,flag;
        for(i=res=0;i<num;i++)
        {
            flag=1;
            for(j=0;j<i;j++)
              if(same(i,j))
              {
                  flag=0;
                  break;
              }
            res+=flag;
        }
        return res;
    }
    //三维凸包重心
    Point barycenter()
    {
        Point ans(0,0,0),o(0,0,0);
        double all=0;
        for(int i=0;i<num;i++)
        {
            double vol=volume(o,P[F[i].a],P[F[i].b],P[F[i].c]);
            ans=ans+(o+P[F[i].a]+P[F[i].b]+P[F[i].c])/4.0*vol;
            all+=vol;
        }
        ans=ans/all;
        return ans;
    }
    //点到面的距离
    double ptoface(Point p,int i)
    {
        return fabs(volume(P[F[i].a],P[F[i].b],P[F[i].c],p)/vlen((P[F[i].b]-P[F[i].a])*(P[F[i].c]-P[F[i].a])));
    }
};
CH3D hull;
int main()
{
   // freopen("in.txt","r",stdin);
   // freopen("out.txt","w",stdout);
    while(scanf("%d",&hull.n)==1)
    {
        for(int i=0;i<hull.n;i++)
        {
            scanf("%lf%lf%lf",&hull.P[i].x,&hull.P[i].y,&hull.P[i].z);
        }
        hull.create();
        printf("%d\n",hull.polygon());
    }
    return 0;
}

 

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