1.构建小球精灵
 
{
    import flash.display.Sprite;

    
public class Ball extends Sprite
    {
        
public var radius:Number;
        
public var color:uint;

        
public function Ball (radius:Number,color:uint)
        {
            
this.radius=radius;
            
this.color=color;
            Init ();
        }
        
public function Init ():void
        {
            graphics.beginFill (color);
            graphics.drawCircle (
0,0,radius);
            graphics.endFill ();
        }
    }
}
2.构建缓动动画
 
{
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.Event;


    
public class Earsing extends Sprite
    {
        
private var ball:Ball;
        
private var earsing:Number=0.2;
        
private var targetX:Number=stage.stageWidth/2;
        
private var targetY:Number=stage.stageHeight/2;

        
public function Earsing ()
        {
            Init ();
        }
        
public function Init ():void
        {
            ball
=new Ball(20,0xFF0000);
            ball.x
=0;
            ball.y
=0;
            addChild (ball);
            ball.addEventListener (MouseEvent.MOUSE_DOWN,MouseDown);
            addEventListener (Event.ENTER_FRAME,EnterFrame);
        }
        
public function MouseDown (e:MouseEvent):void
        {
            stage.addEventListener (MouseEvent.MOUSE_UP,MouseUp);
            removeEventListener (Event.ENTER_FRAME,EnterFrame);
            ball.startDrag ();
        }
        
public function MouseUp (e:MouseEvent):void
        {
            stage.removeEventListener (MouseEvent.MOUSE_UP,MouseUp);
            addEventListener (Event.ENTER_FRAME,EnterFrame);
            ball.stopDrag ();
        }
        
public function EnterFrame (e:Event):void
        {
            var dx:Number
=targetX-ball.x;
            var dy:Number
=targetY-ball.y;
            var distance:Number
=Math.sqrt(dx*dx+dy*dy);
            
//停止缓动
            if (distance<1)
            {
                targetX
=ball.x;
                targetY
=ball.y;
                removeEventListener (Event.ENTER_FRAME,EnterFrame);
            }
            
else
            {
                ball.x
+=dx*earsing;
                ball.y
+=dy*earsing;
            }
        }
    }
}

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