//=============================================================================// Desc: 主程序源文件//=============================================================================#include "dxstdafx.h"#include "resource.h"//-----------------------------------------------------------------------------// 全局变量//-----------------------------------------------------------------------------ID3DXFont* g_pFont = NULL; //ID3DXFont字体对象ID3DXSprite* g_pTextSprite = NULL; //ID3DXSprite文本精灵对象bool g_bShowHelp = true; //标识是否显示简单说明文本CDXUTDialogResourceManager g_DialogResourceManager; //对话框资源管理器CD3DSettingsDlg g_SettingsDlg; //Direct3D设备设置对话框CDXUTDialog g_HUD; //CDXUTDialog g_SampleUI; //LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; //顶点缓冲区LPDIRECT3DTEXTURE9 g_pTexture1 = NULL; //第一层纹理LPDIRECT3DTEXTURE9 g_pTexture2 = NULL; //第二层纹理// 定义顶点结构和灵活顶点格式struct CUSTOMVERTEX 相关文章: