LuaFramework_UGUI_V2 https://github.com/jarjin/LuaFramework_UGUI_V2
using UnityEngine; using LuaInterface; using System.Collections; using System.Collections.Generic; using System; using UnityEngine.UI; namespace LuaFramework { public class LuaBehaviour : View { private string data = null; private Dictionary<string, LuaFunction> buttons = new Dictionary<string, LuaFunction>(); protected void Awake() { Util.CallMethod(name, "Awake", gameObject); } protected void Start() { Util.CallMethod(name, "Start"); } protected void OnClick() { Util.CallMethod(name, "OnClick"); } protected void OnClickEvent(GameObject go) { Util.CallMethod(name, "OnClick", go); } /// <summary> /// 添加单击事件 /// </summary> public void AddClick(GameObject go, LuaFunction luafunc) { if (go == null || luafunc == null) return; buttons.Add(go.name, luafunc); go.GetComponent<Button>().onClick.AddListener( delegate() { luafunc.Call(go); } ); } /// <summary> /// 删除单击事件 /// </summary> /// <param name="go"></param> public void RemoveClick(GameObject go) { if (go == null) return; LuaFunction luafunc = null; if (buttons.TryGetValue(go.name, out luafunc)) { luafunc.Dispose(); luafunc = null; buttons.Remove(go.name); } } /// <summary> /// 清除单击事件 /// </summary> public void ClearClick() { foreach (var de in buttons) { if (de.Value != null) { de.Value.Dispose(); } } buttons.Clear(); } //----------------------------------------------------------------- protected void OnDestroy() { ClearClick(); #if ASYNC_MODE string abName = name.ToLower().Replace("panel", ""); ResManager.UnloadAssetBundle(abName + AppConst.ExtName); #endif Util.ClearMemory(); Debug.Log("~" + name + " was destroy!"); } } }