转自:http://www.cnblogs.com/feixiang-peng/articles/3152754.html
写好了在osg中实时显示中文信息的效果。中间遇到两个问题,一个是
中文显示,一个是动态显示。在这过程中会出现程序崩溃的现象,相信做过的人肯定深有体会。其实解决的
办法很简单,就是再添加两行代码。一行:setlocale(LC_ALL,".936");是配置中文显示地域化信息,二行:
hudText->setDataVariance(osg::Object::DYNAMIC);是为了动态更新时候不出现程序崩溃。
void setupProperties(osgText::Text& textObject,osgText::Font* font,float size,const osg::Vec3& pos )
{ textObject.setFont(font);//
textObject.setCharacterSize(size);//字体大小
textObject.setPosition(pos);
textObject.setColor(osg::Vec4(0.0,1.0,0.0,1.0));
textObject.setAlignment(osgText::Text::CENTER_BOTTOM);//文字显示方向
//textObject.setAxisAlignment(osgText::Text::SCREEN);//获取文字对称成方式正对屏幕方向
//textObject.setCharacterSizeMode(osgText::Text::SCREEN_COORDS);//跟随视角不断变化,离物体越远,文字越大
textObject.setAutoRotateToScreen(false);//跟随视角不断变化,但离物体越远,文字越小,和现实当中像类似
textObject.setBackdropType(osgText::Text::OUTLINE);//对文字进行描边
textObject.setBackdropColor(osg::Vec4(1.0,1.0,0.0,1.0));//描边颜色
textObject.setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);//添加文字边框 textObject.setAxisAlignment(osgText::Text::XZ_PLANE);//获取文字对称成方式
}void createContent(osgText::Text& textObject,const char* string)
{ int requiredSize=mbstowcs(NULL,string,0);//如果mbstowcs第一参数为NULL那么返回字符串的数目
wchar_t* wText=new wchar_t[requiredSize+1];
mbstowcs(wText,string,requiredSize+1);//由char转换成wchar类型
textObject.setText(wText);
delete wText;
}osg::ref_ptr<osg::Group> ShowDynamicTexts(){ setlocale(LC_ALL,".936");// 配置地域化信息
const char* titleString="时间";
osg::Group* rootNode = new osg::Group;
osg::Geode* geode = new osg::Geode;
rootNode->addChild(geode);
{
titleTime=new osgText::Text;
m_arialFont = osgText::readFontFile("fonts/simkai.ttf");
titleTime->setDataVariance(osg::Object::DYNAMIC);
setupProperties(*titleTime,m_arialFont,30.0f,osg::Vec3(200,1140,0.0f));
createContent(*titleTime,titleString);
geode->addDrawable(titleTime.get());
}
return rootNode;
}void RefreshTimeText(string textString)
{ setlocale(LC_ALL,".936");// 配置地域化信息
createContent(*titleTime,textString.data());
} |