完整的进行Unity 3D源码用Git管理的流程:

1 新建文件夹(路径要求非空)
2 新建U3D项目
3 添加.gitignore文件

获取已有的U3D项目

修改Unity 3D编辑器:

Enable External option in Unity → Preferences → Packages → Repository. (Skip this step in v4.5 and up)

Switch to Visible Meta Files in Edit → Project Settings → Editor → Version Control Mode.

Switch to Force Text in Edit → Project Settings → Editor → Asset Serialization Mode.

Save the scene and project from File menu.

.gitignore:

# =============== #
# Unity generated #
# =============== #
Temp/
Library/

# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
ExportedObj/
obj/
*.svd
*.userprefs
/*.csproj
*.pidb
*.suo
/*.sln
*.user
*.unityproj
*.booproj

# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db

http://blog.dou.li/unity3d%E5%B7%A5%E7%A8%8B%E7%89%88%E6%9C%AC%E7%AE%A1%E7%90%86%E6%96%B9%E6%A1%88.html

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