Block的好处,我总结了下主要有2点:1.用于回调特别方便,2.可以延长对象的作用区域。但是,Block的内存管理这个模块一直不是很清楚,这个周末好好的看了下Block的原理,有些许心得。
为了性能,默认Block都是分配在stack上面的,所以它的作用区域就是当前函数。
#include <stdio.h> int main() { int i = 1024; void (^blk)(void) = ^ { printf("%d\n", i); }; blk(); return 0; }
在blk这个block里面是不能修改i的。Why?我们可以通过clang看看编译器处理后的这块代码
struct __main_block_impl_0 { struct __block_impl impl; struct __main_block_desc_0* Desc; int i; __main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int _i, int flags=0) : i(_i) { impl.isa = &_NSConcreteStackBlock; impl.Flags = flags; impl.FuncPtr = fp; Desc = desc; } }; static void __main_block_func_0(struct __main_block_impl_0 *__cself) { int i = __cself->i; // bound by copy printf("%d\n", i); } static struct __main_block_desc_0 { unsigned long reserved; unsigned long Block_size; } __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)}; int main() { int i = 1024; void (*blk)(void) = (void (*)(void))&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, i); ((void (*)(struct __block_impl *))((struct __block_impl *)blk)->FuncPtr)((struct __block_impl *)blk); return 0; }
struct __block_impl是Block的一个内部结构体,原型是
struct __block_impl { void *isa; int Flags; int Reserved; void *FuncPtr; };
每个block都有个默认的构造函数
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int _i, int flags=0) : i(_i) 所以只能读取i,而不能修改i,当你试图修改它时,编译器就在预处理阶段直接报错。
只要在i前加__Block变量就可以在Block里面修改i值了,此时由值类型变为引用类型
struct __main_block_impl_0 { struct __block_impl impl; struct __main_block_desc_0* Desc; int *i; __main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int *_i, int flags=0) : i(_i) { impl.isa = &_NSConcreteStackBlock; impl.Flags = flags; impl.FuncPtr = fp; Desc = desc; } }; static void __main_block_func_0(struct __main_block_impl_0 *__cself) { int *i = __cself->i; // bound by copy printf("%d\n", (*i)); } static struct __main_block_desc_0 { unsigned long reserved; unsigned long Block_size; } __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)}; int main() { static int i = 1024; void (*blk)(void) = (void (*)(void))&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, &i); ((void (*)(struct __block_impl *))((struct __block_impl *)blk)->FuncPtr)((struct __block_impl *)blk); return 0; }
上面的代码块是将int i的类型修改为__Block int i = 1024;后编译器生成代码块,可以看到__main_block_impl_0中的 i类型已经改变为int *,所以我们可以修改它的值。
所以只要没对Block进行copy操作,它一直存在stack里面。不管是否有__block修饰符
要想延长Block的作于域,我们可以对它进行copy操作,apple提供的接口是Block_Copy()方法
/* Copy, or bump refcount, of a block. If really copying, call the copy helper if present. */ static void *_Block_copy_internal(const void *arg, const int flags) { struct Block_layout *aBlock; const bool wantsOne = (WANTS_ONE & flags) == WANTS_ONE; //printf("_Block_copy_internal(%p, %x)\n", arg, flags); if (!arg) return NULL; // The following would be better done as a switch statement aBlock = (struct Block_layout *)arg; if (aBlock->flags & BLOCK_NEEDS_FREE) { // latches on high latching_incr_int(&aBlock->flags); return aBlock; } else if (aBlock->flags & BLOCK_IS_GC) { // GC refcounting is expensive so do most refcounting here. if (wantsOne && ((latching_incr_int(&aBlock->flags) & BLOCK_REFCOUNT_MASK) == 1)) { // Tell collector to hang on this - it will bump the GC refcount version _Block_setHasRefcount(aBlock, true); } return aBlock; } else if (aBlock->flags & BLOCK_IS_GLOBAL) { return aBlock; } // Its a stack block. Make a copy. if (!isGC) { struct Block_layout *result = malloc(aBlock->descriptor->size); if (!result) return (void *)0; memmove(result, aBlock, aBlock->descriptor->size); // bitcopy first // reset refcount result->flags &= ~(BLOCK_REFCOUNT_MASK); // XXX not needed result->flags |= BLOCK_NEEDS_FREE | 1; result->isa = _NSConcreteMallocBlock; if (result->flags & BLOCK_HAS_COPY_DISPOSE) { //printf("calling block copy helper %p(%p, %p)...\n", aBlock->descriptor->copy, result, aBlock); (*aBlock->descriptor->copy)(result, aBlock); // do fixup } return result; } else { // Under GC want allocation with refcount 1 so we ask for "true" if wantsOne // This allows the copy helper routines to make non-refcounted block copies under GC unsigned long int flags = aBlock->flags; bool hasCTOR = (flags & BLOCK_HAS_CTOR) != 0; struct Block_layout *result = _Block_allocator(aBlock->descriptor->size, wantsOne, hasCTOR); if (!result) return (void *)0; memmove(result, aBlock, aBlock->descriptor->size); // bitcopy first // reset refcount // if we copy a malloc block to a GC block then we need to clear NEEDS_FREE. flags &= ~(BLOCK_NEEDS_FREE|BLOCK_REFCOUNT_MASK); // XXX not needed if (wantsOne) flags |= BLOCK_IS_GC | 1; else flags |= BLOCK_IS_GC; result->flags = flags; if (flags & BLOCK_HAS_COPY_DISPOSE) { //printf("calling block copy helper...\n"); (*aBlock->descriptor->copy)(result, aBlock); // do fixup } if (hasCTOR) { result->isa = _NSConcreteFinalizingBlock; } else { result->isa = _NSConcreteAutoBlock; } return result; } }