1. C#脚本如下:
using UnityEngine; using System.Collections; public class MyTest : MonoBehaviour { public int ta = 0; public int tb = 0; [System.Serializable] public class TestOne { public int a=0; public int b=0; } //在此处实例化之后,才会在Inspector中显示TestOne中的变量 public TestOne tOne; [System.Serializable] public class Equipment { public Texture2D texure; public string tip; public rectangle rec; } [System.Serializable] public class rectangle { public int x; public int y; } public Equipment[] m_Equipment; }