1. C#脚本如下:

using UnityEngine;
using System.Collections;

public class MyTest : MonoBehaviour {

    public int ta = 0;
    public int tb = 0;

    [System.Serializable]
    public class TestOne
    {
        public int a=0;
        public int b=0;      
    }
    //在此处实例化之后,才会在Inspector中显示TestOne中的变量
    public TestOne tOne;   


    [System.Serializable]
    public class Equipment
    {
        public Texture2D texure;
        public string tip;
        public rectangle rec;
    }

    [System.Serializable]
    public class rectangle
    {
        public int x;
        public int y;
    }
    public Equipment[] m_Equipment;
 
}
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