近期在用mina获取server的数据,但没有和spring进行集成,就利用ApplicationListener实现了自启动

package com.gamesvr.minaenpo;

import javax.annotation.Resource;

import org.springframework.context.ApplicationListener;
import org.springframework.context.event.ContextRefreshedEvent;

import com.gamesvr.minaclient.GameClientHandler;
/**
 * 
 * Copyright 2015年7月27日
 * created by txxs
 * all right reserved
 */
public class ConnectHost implements ApplicationListener<ContextRefreshedEvent>{
	
	@Resource(name="gameClientHandler")
	private GameClientHandler gameClientHandler;
	private static final String SERVERIP = "";
	private static final int SERVERPORT = 1111;

	public GameClientHandler getGameClientHandler() {
		return gameClientHandler;
	}

	public void setGameClientHandler(GameClientHandler gameClientHandler) {
		this.gameClientHandler = gameClientHandler;
	}

	@Override
	public void onApplicationEvent(ContextRefreshedEvent arg0) {
		gameClientHandler.connectHost(gameClientHandler, SERVERIP, SERVERPORT);
	}
	
}

同一时候能够再spring—bean.xml文件增加对此bean的管理

    <bean >
    </bean>

利用此机制我们能够对一些数据进行启动时缓存,通过对service启动时的载入实现,并须要缓存的service实现ApplicationListener接口。


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